Hi there! I'm Claudia, a Technical Artist with a published game and a passion for real-time graphics, shaders, and particle systems. I enjoy building robust art pipelines in Unreal Engine and Unity, optimizing materials and effects, and translating creative ideas into performant visuals. I'm based in Winnipeg, Canada, working remotely with collaborations from Mexico and elsewhere, and I thrive in cross-disciplinary teams of developers, artists, and designers to deliver polished, immersive experiences.

Claudia Rodríguez Meza

Hi there! I'm Claudia, a Technical Artist with a published game and a passion for real-time graphics, shaders, and particle systems. I enjoy building robust art pipelines in Unreal Engine and Unity, optimizing materials and effects, and translating creative ideas into performant visuals. I'm based in Winnipeg, Canada, working remotely with collaborations from Mexico and elsewhere, and I thrive in cross-disciplinary teams of developers, artists, and designers to deliver polished, immersive experiences.

Available to hire

Hi there! I’m Claudia, a Technical Artist with a published game and a passion for real-time graphics, shaders, and particle systems. I enjoy building robust art pipelines in Unreal Engine and Unity, optimizing materials and effects, and translating creative ideas into performant visuals.

I’m based in Winnipeg, Canada, working remotely with collaborations from Mexico and elsewhere, and I thrive in cross-disciplinary teams of developers, artists, and designers to deliver polished, immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

Technical Artist
August 1, 2023 - December 1, 2023
Technical Artist with a published game, experienced in real-time particle systems, Unreal Engine 5, material creation, particle system optimization, and programming in C# and JavaScript using Unreal Blueprints.
Technical Artist
February 1, 2025 - August 1, 2025
Technical Artist working remotely from Mexico on Unreal Engine 5, Unity 3D, Maya and Blender projects, focusing on material creation, shader workflows, particle systems, and cross-team collaboration.

Education

Bachelor’s Degree in Digital Art with a minor in video games at ITESM (Tecnológico de Monterrey), Mexico
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Intermediate

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