Available to hire
Hello there! I’m Colby Cormier, a game system & combat designer with additional backgrounds in programming and animation!
I’ve been an active developer for over 5 years, working on a number of indie titles, but I’m most passionate about getting prototypes off the ground and working on games with a lot of action!
Skills
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Language
English
Fluent
Work Experience
Systems Designer, Programmer, Artist at Skeleton Maze, Independent Project
July 1, 2025 - PresentDesigned, programmed and playtested a short survival horror game for PC using Unity 2022; designed and implemented all systems & mechanics, including first-person movement & interaction system, enemy AI navigation behavior, 4 item mechanics, and an inventory system; designed and implemented two separate maze levels, including 4 major environmental puzzles, and over 30 environmental assets & animations.
Lead Designer, Lead Animator, Lead Programmer at Inheritance, Independent Project
September 1, 2024 - May 1, 2025Led various teams within a larger team of 17 students to design and complete a beginner-friendly 2D multiplayer fighting game for PC in Unreal Engine 5 that was shown off at PAX East 2025. Designed and implemented 2 fully playable characters, including combat system design, moveset design with 11 unique moves per character, over 50 character animations, and combat loot tweaking & balance. Designed & implemented a workflow & Blueprint Animation Notifies tools for translating finished character animations into attacks, including hitbox manipulation, projectile creation, and player state changing tools. Organized and collected playtesting data from 3 tournaments with a combined total of 34 players.
Lead Designer, Director at Yards of the Nekomancers, Independent Project
February 1, 2023 - May 1, 2023Led a team of 4 students to design and complete a hybrid card-based tile-building tabletop game. Designed core game mechanics, including the game's rules, card interactions, and 15 varieties of game cards and 7 game tiles, each with a unique active or passive effect. Directed playtesting sessions and analyzed test data.
Game Design & Development Instructor at Royal Academy Education, Gray ME
June 1, 2022 - May 1, 2023Designed a curriculum for and instructed both a Game Design & Development using GameMaker Studio 2 and Intro to C++ course for classes of 105th-12th grade students; responsible for introducing students to fundamental game design & programming concepts, building to a final project where students pitch, design, and program their own small game demo.
Education
BFA - Game Design & Immersive Technologies at Lesley University
January 12, 2024 - May 2, 2025Magna Cum Laude
Qualifications
Introduction to Game Design
October 15, 2025 - November 19, 2025Epic Games Coursera Course
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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