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Colby Cormier

Available to hire

Hello there! I’m Colby Cormier, a game system & combat designer with additional backgrounds in programming and animation!

About

Hello there! I’m Colby Cormier, a game system & combat designer with additional backgrounds in programming and animation!

I’ve been an active developer for over 5 years, working on a number of indie titles, but I’m most passionate about getting prototypes off the ground and working on games with a lot of action!

  • 2 years' experience
  • Joined January 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Work experience· 4 roles

Systems Designer, Programmer, Artist · Skeleton Maze, Independent ProjectJul 2025 – Present · 1 yr 5 mos

Designed, programmed and playtested a short survival horror game for PC using Unity 2022; designed and implemented all systems & mechanics, including first-person movement & interaction system, enemy AI navigation behavior, 4 item mechanics, and an inventory system; designed and implemented two separate maze levels, including 4 major environmental puzzles, and over 30 environmental assets & animations.

Lead Designer, Lead Animator, Lead Programmer · Inheritance, Independent ProjectSep 2024 – May 2025 · 9 mos

Led various teams within a larger team of 17 students to design and complete a beginner-friendly 2D multiplayer fighting game for PC in Unreal Engine 5 that was shown off at PAX East 2025. Designed and implemented 2 fully playable characters, including combat system design, moveset design with 11 unique moves per character, over 50 character animations, and combat loot tweaking & balance. Designed & implemented a workflow & Blueprint Animation Notifies tools for translating finished character animations into attacks, including hitbox manipulation, projectile creation, and player state changing tools. Organized and collected playtesting data from 3 tournaments with a combined total of 34 players.

Lead Designer, Director · Yards of the Nekomancers, Independent ProjectFeb 2023 – May 2023 · 4 mos

Led a team of 4 students to design and complete a hybrid card-based tile-building tabletop game. Designed core game mechanics, including the game's rules, card interactions, and 15 varieties of game cards and 7 game tiles, each with a unique active or passive effect. Directed playtesting sessions and analyzed test data.

Game Design & Development Instructor · Royal Academy Education, Gray MEJun 2022 – May 2023 · 1 yr

Education

BFA - Game Design & Immersive Technologies · Lesley University2024 – 2025

Magna Cum Laude

Certifications and awards

Introduction to Game Design2025

Epic Games Coursera Course

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