Hello there! I’m Colby Cormier, a game system & combat designer with additional backgrounds in programming and animation! I've been an active developer for over 5 years, working on a number of indie titles, but I'm most passionate about getting prototypes off the ground and working on games with a lot of action!

Colby Cormier

Hello there! I’m Colby Cormier, a game system & combat designer with additional backgrounds in programming and animation! I've been an active developer for over 5 years, working on a number of indie titles, but I'm most passionate about getting prototypes off the ground and working on games with a lot of action!

Available to hire

Hello there! I’m Colby Cormier, a game system & combat designer with additional backgrounds in programming and animation!

I’ve been an active developer for over 5 years, working on a number of indie titles, but I’m most passionate about getting prototypes off the ground and working on games with a lot of action!

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent

Work Experience

Systems Designer, Programmer, Artist at Skeleton Maze, Independent Project
July 1, 2025 - Present
Designed, programmed and playtested a short survival horror game for PC using Unity 2022; designed and implemented all systems & mechanics, including first-person movement & interaction system, enemy AI navigation behavior, 4 item mechanics, and an inventory system; designed and implemented two separate maze levels, including 4 major environmental puzzles, and over 30 environmental assets & animations.
Lead Designer, Lead Animator, Lead Programmer at Inheritance, Independent Project
September 1, 2024 - May 1, 2025
Led various teams within a larger team of 17 students to design and complete a beginner-friendly 2D multiplayer fighting game for PC in Unreal Engine 5 that was shown off at PAX East 2025. Designed and implemented 2 fully playable characters, including combat system design, moveset design with 11 unique moves per character, over 50 character animations, and combat loot tweaking & balance. Designed & implemented a workflow & Blueprint Animation Notifies tools for translating finished character animations into attacks, including hitbox manipulation, projectile creation, and player state changing tools. Organized and collected playtesting data from 3 tournaments with a combined total of 34 players.
Lead Designer, Director at Yards of the Nekomancers, Independent Project
February 1, 2023 - May 1, 2023
Led a team of 4 students to design and complete a hybrid card-based tile-building tabletop game. Designed core game mechanics, including the game's rules, card interactions, and 15 varieties of game cards and 7 game tiles, each with a unique active or passive effect. Directed playtesting sessions and analyzed test data.
Game Design & Development Instructor at Royal Academy Education, Gray ME
June 1, 2022 - May 1, 2023
Designed a curriculum for and instructed both a Game Design & Development using GameMaker Studio 2 and Intro to C++ course for classes of 105th-12th grade students; responsible for introducing students to fundamental game design & programming concepts, building to a final project where students pitch, design, and program their own small game demo.

Education

BFA - Game Design & Immersive Technologies at Lesley University
January 12, 2024 - May 2, 2025
Magna Cum Laude

Qualifications

Introduction to Game Design
October 15, 2025 - November 19, 2025
Epic Games Coursera Course

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education