I’m Clinton Bowman, a creative director and lead game designer with over 20 years crafting immersive, emotionally resonant gameplay experiences. I co-founded Nefarious Dimensions Interactive Games (NDiG) and GHOAT Lab, where I drive original IP development and explore responsible Generative AI integration to accelerate rapid prototypes and collaborate with indie and emerging teams. My work blends authored spatial design, narrative depth, and cross-disciplinary collaboration to build studio cultures that empower creativity. I’ve led teams on AAA scale titles and mentored rising talent as an adjunct professor and community leader, always pushing the boundaries of interactive storytelling.

Clinton Bowman

I’m Clinton Bowman, a creative director and lead game designer with over 20 years crafting immersive, emotionally resonant gameplay experiences. I co-founded Nefarious Dimensions Interactive Games (NDiG) and GHOAT Lab, where I drive original IP development and explore responsible Generative AI integration to accelerate rapid prototypes and collaborate with indie and emerging teams. My work blends authored spatial design, narrative depth, and cross-disciplinary collaboration to build studio cultures that empower creativity. I’ve led teams on AAA scale titles and mentored rising talent as an adjunct professor and community leader, always pushing the boundaries of interactive storytelling.

Available to hire

I’m Clinton Bowman, a creative director and lead game designer with over 20 years crafting immersive, emotionally resonant gameplay experiences. I co-founded Nefarious Dimensions Interactive Games (NDiG) and GHOAT Lab, where I drive original IP development and explore responsible Generative AI integration to accelerate rapid prototypes and collaborate with indie and emerging teams.

My work blends authored spatial design, narrative depth, and cross-disciplinary collaboration to build studio cultures that empower creativity. I’ve led teams on AAA scale titles and mentored rising talent as an adjunct professor and community leader, always pushing the boundaries of interactive storytelling.

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Language

English
Fluent

Work Experience

Co-Founder / Chief Creative Officer at Nefarious Dimensions Interactive Games Inc. (NDiG) / GHOAT Lab
September 1, 2014 - Present
Co-founded and led original IP development; drove GenAI integration into rapid prototype gameplay workflows; provided co-dev support for indie and emerging teams; directed game and level design across projects.
Adjunct Professor / Casual Instructor at NAIT (Northern Alberta Institute of Technology)
November 1, 2025 - Present
Delivered instruction in game design and related creative/tech topics; mentored emerging talent; led cross-disciplinary collaborations; IGDA Level Design SIG Co-Chair.
Level Designer at Piranha Games
September 1, 2020 - September 1, 2024
Created immersive layouts and terrain using greyboxing and terrain modeling; scripted gameplay logic, encounter design, cinematic sequences; balanced and optimized levels.
Level Designer at Ubisoft Toronto
May 1, 2016 - July 1, 2019
Designed stealth and open-world layouts supporting 'Play as Anyone' systems; collaborated cross-departmentally on narrative-driven spaces.
Level Designer II at Visceral Games (EA Montreal)
January 1, 2015 - May 1, 2015
Led level design for Army of Two: The Devil's Cartel; contributed to design pipelines and cross-team collaboration.
Level Designer at Next Level Games
July 1, 2009 - October 1, 2009
Designed stealth and open-world layouts; collaborated cross-departmentally on narrative-driven spaces for Transformers: Cybertron Adventures.
Level Designer at THQ KAOS Studios
September 1, 2006 - May 1, 2009
Led level design for Frontlines: Fuel of War and Homefront; contributed to competitive and narrative-driven environments.
Level Designer at Ubisoft Montreal
December 1, 2004 - May 1, 2006
Designed levels for King Kong and Open Season; collaborated across disciplines to deliver compelling action sequences.
Lead Game / Level Designer at Gangster Games
April 1, 2000 - December 1, 2004
Led game/level design for Home Invasion; mentored junior designers and drove project milestones.
Design & QA Roles at Grimmware / Exodite Dimensions / Silicon Knights
January 1, 1997 - January 1, 1999
Various design and QA roles across multiple projects.

Education

Associate Diploma in Game Design & 3D Animation at Yorkville University
January 1, 2021 - January 1, 2025
Post-Graduate Certificate in Advanced Game Level Design at Sheridan College
January 1, 2014 - January 1, 2014
Art & Design Fundamentals (Did Not Complete) at Niagara College
January 1, 1999 - January 1, 1999
Computer Science (Did Not Complete) at Brock University
January 1, 2001 - January 1, 2001

Qualifications

Post-Graduate Certificate in Advanced Game Level Design
January 1, 2014 - January 1, 2014

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services