Chris Lorence
I am a Motion Graphics Designer with over eight years of experience creating animated content for branded campaigns, UI demonstrations, product marketing, and enterprise communications.
About
I am a Motion Graphics Designer with over eight years of experience creating animated content for branded campaigns, UI demonstrations, product marketing, and enterprise communications.
I own the full video production lifecycle—from concept and storyboarding to animation, editing, and final delivery—and I thrive in UI animation, product explainers, and cross‑functional collaboration using Adobe After Effects, Premiere Pro, and 3D tools.
- 7 years' experience
- Joined March 2026
Industry experience
- Media & Entertainment
- Professional Services
More experts in Tampa, United States
Work experience· 4 roles
Create UI animations, product walkthrough videos, and animated explainers that translate complex product functionality into clear visual narratives. Design motion graphics and marketing assets for digital campaigns and product launches. Collaborate cross-functionally with designers, marketers, and stakeholders from concept through final delivery. Manage multiple animation and video projects concurrently while maintaining brand consistency and production quality. Edit motion graphics and video content with Adobe Premiere Pro and After Effects, delivering assets across social media, campaigns, and internal communications.
Produced product visualization animations and motion graphics for brands including Thermo Fisher Scientific and Mattel. Executed lighting, texturing, compositing, and particle simulations to support polished visual storytelling. Collaborated with creative and production teams to deliver assets for commercial and digital marketing initiatives. Optimized rigs and assets to improve animation production efficiency.
Created animation and motion graphics assets for product marketing materials and campaign visuals. Built custom animation rigs to demonstrate product functionality. Managed render workflows using Qube render management.
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