Hi, I'm Colin Wu, a computer science student and multi-disciplinary developer who loves building engaging games and polished software interfaces. I completed a Bachelor of Arts in Computer Science with a Math minor from the University of Toronto Mississauga, and I have contributed to both independent game projects and frontend software initiatives. From creating roguelike experiences in Unreal Engine 5 to crafting responsive UI flows and data-driven game systems, I enjoy turning complex ideas into playable, delightful experiences. I thrive on collaborating with remote teams, learning new tools, and pushing the boundaries of what's possible at the intersection of art and engineering.…

Colin Wu

Hi, I'm Colin Wu, a computer science student and multi-disciplinary developer who loves building engaging games and polished software interfaces. I completed a Bachelor of Arts in Computer Science with a Math minor from the University of Toronto Mississauga, and I have contributed to both independent game projects and frontend software initiatives. From creating roguelike experiences in Unreal Engine 5 to crafting responsive UI flows and data-driven game systems, I enjoy turning complex ideas into playable, delightful experiences. I thrive on collaborating with remote teams, learning new tools, and pushing the boundaries of what's possible at the intersection of art and engineering.…

Available to hire

Hi, I’m Colin Wu, a computer science student and multi-disciplinary developer who loves building engaging games and polished software interfaces. I completed a Bachelor of Arts in Computer Science with a Math minor from the University of Toronto Mississauga, and I have contributed to both independent game projects and frontend software initiatives.

From creating roguelike experiences in Unreal Engine 5 to crafting responsive UI flows and data-driven game systems, I enjoy turning complex ideas into playable, delightful experiences. I thrive on collaborating with remote teams, learning new tools, and pushing the boundaries of what’s possible at the intersection of art and engineering.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Amharic
Advanced
Javanese
Advanced
Afar
Intermediate
Bashkir
Advanced

Work Experience

Project Lead / Independent Game Developer at Wutopia
January 1, 2023 - Present
Led roguelike action game development in Unreal Engine 5, including core gameplay systems, combat logic, enemy AI, and level scripting. Built complete player systems (movement, dodge, hit detection, damage, cooldowns), event-driven ability systems, and scalable combat mechanics. Designed and implemented UI flow (inventory, map, dialogue, passive skill trees, talent pages, shop). Managed a remote art/VFX team, coordinated outsourcing, created tools to speed up iteration, oversaw visual effects, and designed all UI/UX.
Project Developer at Personal Project
January 1, 2023 - Present
Word Puzzle App: React-based word puzzle game with multiplayer features; implemented UI components and game logic.
Independent Game Developer / Project Lead at Wutopia
January 1, 2023 - Present
Led roguelike action game development in Unreal Engine 5, including core gameplay systems, combat logic, enemy AI, and level scripting using C++ and Blueprints. Built player systems (movement, dodge, hit detection, damage, cooldowns, event-driven ability system, scalable combat). Designed and implemented UI flow (inventory, map, dialogue, passive skill trees, talent pages, shop). Managed a remote art and VFX team, outsourcing for modeling, animation, and VFX; ensured consistent style and optimized UE5 integration. Created tools for rapid iteration (combat debugging tools, data-driven configuration). Oversaw visual direction and effects (Niagara VFX, stylized shaders, hit-stop). Independently designed and built all UI/UX, including UMG layouts, widget logic, navigation flow, and in-game interface systems; full UI assets and designs are self-developed but currently not public due to the game being in production.

Education

Bachelor of Arts at University of Toronto Mississauga
September 1, 2019 - August 1, 2024
Bachelor of Arts in Computer Science, Minor in Math, Statistics at University of Toronto Mississauga
September 1, 2019 - August 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Other