Available to hire
Hi, I’m Mugurel Comaneanu, a Unity Principal Engineer with over a decade of experience building high-performing games and interactive experiences across multiple studios.
I specialize in architecture, feature development, and optimizing releases across platforms, and I enjoy mentoring teams to deliver robust solutions that players love.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Unity Senior Engineer at Illuvium
January 1, 2025 - January 1, 2025Part of the Zero team, developing and implementing new Unity features; responsible for builds and release process; improved UI system for mobile and migrated UI assets to Addressables for memory efficiency; streamlined MVC additions.
Unity Principal Engineer at Illuvium
January 1, 2025 - November 11, 2025Lead architecture planning and implementation across major platforms; provide Unity guidance on new features and oversee releases.
Unity Tech Lead at The Sandbox
December 1, 2023 - December 1, 2023Planned and executed Avatar team tasks; overhauled avatar animation system; improved performance by optimizing 3D avatars and loading via Addressables.
Unity Senior Engineer at Illuvium
November 1, 2023 - January 1, 2025Part of the Zero team, developing and implementing new features, handling builds for all platforms and supervising the release process for user deployment. Improved UI and asset delivery via Addressables for better memory management.
Unity Tech Lead at The Sandbox
August 1, 2022 - December 1, 2023Ensured accurate planning and execution of Avatar team tasks, aligning goals with timelines and resources to maximize efficiency. Overhauled the Avatar animation system and optimized 3D assets and loading using Addressables.
Unity Senior Engineer at Empire Games
August 1, 2022 - August 1, 2022Designed and maintained project architecture from the ground up; released games quickly with minimal issues.
Unity Tech Lead at TwoDoor Games
February 1, 2022 - February 1, 2022Mentored a junior Unity engineer; prototyped and launched three iOS apps; ensured design/architecture quality.
Unity Tech Lead at TwoDoor Games
August 1, 2021 - February 1, 2022Mentored two junior Unity engineers and led prototyping and deployment of three iOS App Store applications, ensuring robust code structure and development practices.
Unity Senior Engineer at Empire Games
July 1, 2021 - August 1, 2022Designed and maintained project architecture from the ground up; delivered app releases rapidly with minimal issues.
C# Engineer with Unity3D at Amber Studio
July 1, 2021 - July 1, 2021Live ops C# engineer for Dungeon Boss; fixed events and implemented new features; worked with an in-house scripting language; contributed to avatar optimization and Lipsync; mentored newcomers; also contributed to a 3D Rovio prototype.
C# Engineer with Unity3D at Amber Studio
January 1, 2020 - July 1, 2021Live Ops C# Engineer for Dungeon Boss; implemented new features and enhanced events; contributed to a project leveraging an in-house scripting language; optimized performance.
Mid Unity Engineer at Road Grand Tours
January 1, 2020 - January 1, 2020Implemented new features, fixed bugs, and built/published apps on multiple stores; memory optimizations for mobile and screen apps; managed dual-app architecture with server communication.
C# Engineer with Unity3D at Amadeus Productions
November 1, 2019 - November 1, 2019Designed and planned app architecture; optimized 3D avatars; implemented Lipsync and AI interactions; enhanced animation pipelines.
Mid Unity Engineer at Road Grand Tours
March 1, 2019 - January 1, 2020Developed new features, fixed bugs, and managed building and deployment across stores; redesigned UI, integrated monetization, and optimized memory usage for mobile platforms.
C# Engineer with Unity3D at Promedia Studio SRL
January 1, 2019 - January 1, 2019Developed dress-up games; managed large asset sets (300+ PNGs per title) and on-demand loading; integrated ads; published 11 games.
C# Engineer with Unity3D at Amadeus Productions
October 1, 2018 - November 1, 2019Architected app and optimized 3D Avatars; implemented Lipsync and AI interactions with Totem; ensured animation quality and performance.
C# Engineer with Unity3D at Upwork
September 1, 2018 - September 1, 2018Built UI for Unity WebGL; created 3D teachers with facial expressions and Lipsync; implemented MVC UI solutions.
C# Engineer with Unity3D at Promedia Studio SRL
February 1, 2018 - January 1, 2019Developed and published dress-up games; managed hundreds of assets with on-demand loading and integrated in-game ads; published 11 games.
C# Engineer with Unity3D at Devpros Soft
December 1, 2017 - December 1, 2017Worked on drone control app FireTail; DLL C++ integration; BLE communication; mapped data for visualization; contributed to a slots game prototype and core app modules.
Education
Bachelor Degree at Titu Maiorescu University
October 1, 2015 - June 1, 2018High School Diploma at Mihai Viteazul National College
September 1, 2011 - June 1, 2015Bachelor Degree at Titu Maiorescu University
October 1, 2015 - June 1, 2018Qualifications
Driving License
January 11, 2030 - November 11, 2025C# Basics for Beginners: Learn C# Fundamentals by Coding
January 11, 2030 - December 7, 2025C# Intermediate: Classes, Interfaces and OOP
January 11, 2030 - December 7, 2025C# Advanced Topics: Prepare for Technical Interviews
January 11, 2030 - December 7, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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