As Founder and Game Designer at Tabletalk Games LLC, I led the full creative cycle of We Must Unite Them. WMUT is a competitive cooperative board game emphasizing teamwork, improvisation, and worldbuilding. From initial concept through iterative playtesting and prototype production, I learned to balance mechanics with narrative arcs. These skills deeply relevant to Wizards’ focus on player-driven storytelling design. My prior work as a Narrative Designer at Earth Quest University and Research Assistant at Rensselaer honed my ability to design interactive experiences that merge gameplay, pedagogy, and narrative flow. Whether scripting branching dialogue, refining tone and pacing, or developing gameful learning strategies, I strive to create worlds that invite players to live in the worlds we created.

Sean Zlatev

As Founder and Game Designer at Tabletalk Games LLC, I led the full creative cycle of We Must Unite Them. WMUT is a competitive cooperative board game emphasizing teamwork, improvisation, and worldbuilding. From initial concept through iterative playtesting and prototype production, I learned to balance mechanics with narrative arcs. These skills deeply relevant to Wizards’ focus on player-driven storytelling design. My prior work as a Narrative Designer at Earth Quest University and Research Assistant at Rensselaer honed my ability to design interactive experiences that merge gameplay, pedagogy, and narrative flow. Whether scripting branching dialogue, refining tone and pacing, or developing gameful learning strategies, I strive to create worlds that invite players to live in the worlds we created.

Available to hire

As Founder and Game Designer at Tabletalk Games LLC, I led the full creative cycle of We Must Unite Them. WMUT is a competitive cooperative board game emphasizing teamwork, improvisation, and worldbuilding. From initial concept through iterative playtesting and prototype production, I learned to balance mechanics with narrative arcs. These skills deeply relevant to Wizards’ focus on player-driven storytelling design.
My prior work as a Narrative Designer at Earth Quest University and Research Assistant at Rensselaer honed my ability to design interactive experiences that merge gameplay, pedagogy, and narrative flow. Whether scripting branching dialogue, refining tone and pacing, or developing gameful learning strategies, I strive to create worlds that invite players to live in the worlds we created.

See more

Work Experience

Pedagogical Research Assistant at Rensselaer Polytechnic Institute
August 1, 2023 - July 1, 2024
Wrote important documents for the effectiveness of using games as an educational resource.
Narrative Designer at Earth Quest University
May 1, 2023 - August 1, 2023
Collaborated closely with co-workers and employers to refine storytelling elements and gameplay mechanics while contributing to narrative elements of Earth Quest.

Education

Bachelor of Science in Games and Simulation Arts and Sciences, Narrative Pathway at Rensselaer Polytechnic Institute
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education