As Founder and Game Designer at Tabletalk Games LLC, I led the full creative cycle of We Must Unite Them. WMUT is a competitive cooperative board game emphasizing teamwork, improvisation, and worldbuilding. From initial concept through iterative playtesting and prototype production, I learned to balance mechanics with narrative arcs. These skills deeply relevant to Wizards’ focus on player-driven storytelling design.
My prior work as a Narrative Designer at Earth Quest University and Research Assistant at Rensselaer honed my ability to design interactive experiences that merge gameplay, pedagogy, and narrative flow. Whether scripting branching dialogue, refining tone and pacing, or developing gameful learning strategies, I strive to create worlds that invite players to live in the worlds we created.
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