I’m a freelance illustrator and 3D character designer passionate about creating visually rich, story-driven worlds. I’m especially drawn to character creation and UX/UI design, believing that a well-crafted user experience is as important as a striking image. I’m excited to bring my skills to a collaborative team and help develop lively characters and environments that feel intuitive and engaging.
In my work, I blend 2D illustration, 3D modeling, texturing, and shading to build immersive assets. I’ve led pre-production planning, storyboarding, and character design, and I enjoy driving the visual development from concept to on-screen presence. I work with 3D software like Blender, ZBrush, Substance Painter, and Autodesk Maya, and I craft both digital and traditional artwork for a range of projects, from character sheets to posters and game assets. I’m comfortable generating mockups, designing characters and props, and optimizing models for real-time environments.
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