I’m a showrunner and creative leader with two decades building genre franchises across animation, live-action, and games for Marvel, Netflix, Legendary, and Epic Games. I’ve created X-23 (Laura Kinney), co-written Thor: Ragnarok, and co-created and showran Pacific Rim: The Black for Netflix. I’ve served as an Executive Producer on multiple MCU releases and led teams from concept through final delivery, always focusing on collaborative IP development and ambitious storytelling. Across film, TV, animation, and games, I thrive at the intersection of artists, writers, and producers—building strong pipelines, aligning creative that excites fans, and delivering production-ready visions that scale from pitch to screen or play. I’m passionate about mentoring teams, shaping franchise narratives, and expanding the possibilities of Unreal-driven virtual production and cross-media storytelling.

Craig Kyle

I’m a showrunner and creative leader with two decades building genre franchises across animation, live-action, and games for Marvel, Netflix, Legendary, and Epic Games. I’ve created X-23 (Laura Kinney), co-written Thor: Ragnarok, and co-created and showran Pacific Rim: The Black for Netflix. I’ve served as an Executive Producer on multiple MCU releases and led teams from concept through final delivery, always focusing on collaborative IP development and ambitious storytelling. Across film, TV, animation, and games, I thrive at the intersection of artists, writers, and producers—building strong pipelines, aligning creative that excites fans, and delivering production-ready visions that scale from pitch to screen or play. I’m passionate about mentoring teams, shaping franchise narratives, and expanding the possibilities of Unreal-driven virtual production and cross-media storytelling.

Available to hire

I’m a showrunner and creative leader with two decades building genre franchises across animation, live-action, and games for Marvel, Netflix, Legendary, and Epic Games. I’ve created X-23 (Laura Kinney), co-written Thor: Ragnarok, and co-created and showran Pacific Rim: The Black for Netflix. I’ve served as an Executive Producer on multiple MCU releases and led teams from concept through final delivery, always focusing on collaborative IP development and ambitious storytelling.

Across film, TV, animation, and games, I thrive at the intersection of artists, writers, and producers—building strong pipelines, aligning creative that excites fans, and delivering production-ready visions that scale from pitch to screen or play. I’m passionate about mentoring teams, shaping franchise narratives, and expanding the possibilities of Unreal-driven virtual production and cross-media storytelling.

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Experience Level

Expert
Expert
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Expert
Intermediate

Language

English
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Work Experience

Head of Creative, Epic Games Studios at Epic Games
January 1, 2021 - January 1, 2023
Led Epic’s expansion into film/TV IP development, with Unreal Engine as the virtual production platform. Sourced and developed prospective projects; led the creative team and full development pipeline; collaborated with engineering to expand Unreal Engine’s visual FX capabilities, with tools now embedded in Fortnite’s cinematics and gameplay.
Co-Creator & Executive Producer – Pacific Rim: The Black at Legendary Entertainment / Netflix
January 1, 2018 - January 1, 2021
Created the series concept and led development from initial pitch through two seven-episode seasons. Wrote and edited episode scripts; built and managed the writing team; aligned creative across Polygon Pictures and internal leadership; secured production partnership and delivered two seasons.
Co-Writer – Thor: Ragnarok at Marvel Studios
January 1, 2017 - January 1, 2017
Co-wrote the story and screenplay for the MCU’s third Thor installment, collaborating with Christopher Yost and Eric Pearson under Taika Waititi.
Senior Vice President, Live-Action Production & Development; Executive Producer at Marvel Studios
January 1, 2014 - January 1, 2015
Oversaw all phases of production across MCU titles; served as primary liaison between studio leadership and film directors; built story bibles to guide narrative and visual language; managed cross-functional teams in design, previz, casting, principal photography, VFX, and delivery.
Vice President, Creative Development – Animation at Marvel Entertainment
January 1, 2001 - January 1, 2008
Created X-23 (Laura Kinney) for X-Men: Evolution; led end-to-end development and production of Marvel’s animation slate, managing large US and international production teams and multi-million dollar budgets.
Untitled Logan Sequel – Development at Twentieth Century Fox
January 1, 2017 - January 1, 2018
Developed story, pitch, treatment, and first-draft screenplay for a sequel to Logan; project canceled following Disney’s acquisition of Fox.
Writer – Destiny 2: The Red War at Bungie
January 1, 2015 - January 1, 2016
Wrote scripts, scenes, and dialogue for The Red War campaign; partnered with Story Lead to architect Destiny IP’s 10-year narrative foundation.
Counter Spy – Screenplay at The H Collective
January 1, 2016 - January 1, 2017
Feature pitch and final screenplay for Counter Spy.
Blue Thunder – Screenplay at Sony Pictures Entertainment
January 1, 2015 - January 1, 2016
Story concept and screenplay development.
Call of Duty: Infinite Warfare – Story Consultant at Activision / Infinity Ward
January 1, 2016 - January 1, 2016
Story consultant during final development phase of the game.
Writer & Story Consultant at Independent Writing
January 1, 2015 - Present
Wrote and consulted on multiple projects, including Destiny 2 campaigns and Logan-related development; provided narrative development, pitch support, and screenplay work across various assignments.
Co-Writer at Marvel Studios
January 1, 2014 - January 1, 2015
Co-wrote story and screenplay for the MCU’s Thor: Ragnarok, collaborating with Christopher Yost and Eric Pearson under Taika Waititi.
Senior Vice President, Live-Action Production & Development at Marvel Studios
January 1, 2008 - January 1, 2014
Oversaw all phases of production across multiple MCU titles; primary liaison between studio leadership and directors; built story inspiration bibles; led development, design, previz, casting, location scouting, principal photography, ADR, editing, scoring, VFX, and marketing; guided narrative and visual language for characters and franchises.
Co-Creator & Executive Producer at Legendary Entertainment
January 1, 2018 - January 1, 2021
Created the series concept and co-developed Pacific Rim: The Black from pitch through two seasons; wrote and edited episode scripts; built writing team outlines; managed production partners and staff; secured partnership with Polygon Pictures; achieved Rotten Tomatoes Fresh on both seasons.
Writer at Bungie
January 1, 2015 - January 1, 2016
Destiny 2: The Red War campaign writer; authored scripts, scenes, and dialogue; partnered with the Story Lead to architect Destiny IP’s 10-year narrative arc, laying groundwork for Forsaken and The Final Shape.
Story Consultant at Activision/Infinity Ward
January 1, 2016 - January 1, 2016
Story consultant, final development phase for Call of Duty: Infinite Warfare.
Writer at Twentieth Century Fox
January 1, 2017 - January 1, 2018
Untitled Logan Sequel: Developed story, pitch, treatment, and first-draft screenplay for a sequel to Logan; project canceled following Disney’s acquisition of Fox.
Writer at Black Obelisk
January 1, 2023 - Present
Original horror feature in active development for a newly formed production company.

Education

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Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services
    paper THOR: Ragnarok

    🎬 Thor: Ragnarok — Co-Writer

    $854M worldwide gross · Marvel Cinematic Universe · Marvel Studios · 2017

    Co-wrote the story and screenplay for the third — and highest-grossing — installment of Marvel’s Thor franchise, directed by Taika Waititi.

    ✍️ What I Did
    Developed core story structure alongside Christopher Yost and Eric Pearson
    Built on established MCU mythology while helping redefine the franchise’s tone, scale, and voice
    Collaborated directly with Marvel Studios leadership and the director across story, character, and script development

    Contributed to one of the top-grossing superhero films in MCU history

    🎯 The Result
    A global theatrical event that reset audience expectations for the Thor franchise — and held up.

    Credit: Story & Screenplay · Released: November 3, 2017
    Studio: Marvel Studios · Director: Taika Waititi
    Co-Writers: Craig Kyle · Christopher Yost · Eric Pearson

    paper Untitled Logan Sequel

    🎬 Untitled Logan Sequel — Writer

    Twentieth Century Fox · Commissioned Screenplay · Dir. James Mangold · 2017–2018
    Developed the story, pitch, treatment, and first-draft screenplay for a sequel to Logan — James Mangold’s Academy Award-nominated film and one of the most critically acclaimed entries in the X-Men franchise. The project was cancelled following The Walt Disney Company’s acquisition of Twentieth Century Fox.

    ✍️ What I Did
    Brought on by Twentieth Century Fox to develop the follow-up to an Academy Award-nominated screenplay
    Built the full story from concept through treatment and first-draft script in direct collaboration with director James Mangold

    Navigated the creative and tonal demands of continuing one of the most emotionally grounded superhero films ever made

    🎯 The ContextLogan redefined what a superhero film could be. Getting the call to write its sequel — and working directly with Mangold to build it — is the job. The Disney acquisition ended the project, not the work.

    Role: Writer · Studio: Twentieth Century Fox
    Director: James Mangold · Deliverables: Story · Pitch · Treatment · First-Draft Screenplay
    Timeline: 2017–2018 · Status: Cancelled (Disney/Fox acquisition)

    paper Pacific Rim: The Black

    🤖 Pacific Rim: The Black — Co-Creator, Showrunner & Executive Producer

    Netflix · Legendary Entertainment · 2 Seasons · 14 Episodes · Rotten Tomatoes: Fresh

    Co-created and ran Pacific Rim: The Black from first pitch through final delivery — building an original story inside one of genre entertainment’s most visually ambitious sci-fi universes. Developed for Netflix in partnership with Legendary Entertainment and Polygon Pictures (Japan).

    ✍️ What I Did
    Created the series concept and developed the world, characters, and mythology from the ground up alongside co-creator Greg Johnson
    Wrote and edited episode scripts and built outlines for the writing team across both seasons
    Pitched and secured the production partnership with Polygon Pictures — one of Japan’s premier animation studios
    Led creative alignment between the US core leadership team and Polygon’s 40-person international production studio across the full production lifecycle
    Hired and oversaw directors, principal cast, and key production staff
    Reviewed storyboards and deliverables at every stage to maintain creative integrity through delivery

    🎯 The Result
    Two complete seasons of elevated adult animation — a story that honored the Pacific Rim legacy while carving out its own identity. Fresh on Rotten Tomatoes. Built to last.

    Role: Co-Creator · Showrunner · Executive Producer
    Network: Netflix · Studio: Legendary Entertainment
    Production Partner: Polygon Pictures · Seasons: 2 · Episodes: 14
    Co-Creator: Greg Johnson · Released: 2021–2022

    paper Marvel's X-23 / Laura Kinney

    🐺 X-23 (Laura Kinney) — Creator

    Created 2003 · Still headlining Marvel titles 20+ years later · Featured in Logan (2017)

    I created X-23 for Marvel’s X-Men: Evolution animated series. The character connected with audiences in a way nobody predicted — and Marvel leadership asked me to bring her to comics. What started as a single animated episode became one of Marvel’s most enduring characters.

    ⚡ The Origin
    Conceived and developed X-23 as an original character for X-Men: Evolution (Season 3, 2003)
    Selected by Marvel to write her comic book debut following the character’s breakout reception
    Wrote the original 5-issue X-23 limited series, establishing her mythology, voice, and world
    Went on to co-author New X-Men and X-Force, expanding her story across the Marvel universe

    🎯 The Legacy
    X-23 assumed the Wolverine mantle in Marvel Comics — one of the most significant character evolutions in modern Marvel history
    Portrayed by Dafne Keen in Logan (2017), James Mangold’s Academy Award-nominated film
    Has appeared continuously in Marvel publishing for over two decades
    Still active. Still growing.

    Created by: Craig Kyle · First Appearance: X-Men: Evolution, Season 3 (2003)
    Comic Debut: NYX #3 (2004) · Original Series: X-23: Innocence Lost (2005, Marvel Comics)
    Medium: Animation · Comics · Live-Action Film

    paper Destiny 2: The Red War

    🎮 Destiny 2: The Red War — Writer & Narrative Architect

    Bungie · AAA Games · 2015–2016 · Foundation for a 10-Year Franchise

    Wrote scripts, scenes, and dialogue for Destiny 2’s launch campaign — and helped architect the narrative spine of the entire Destiny IP for the decade that followed.

    ✍️ What I Did
    Wrote scripts, scenes, and dialogue for “The Red War” — Destiny 2’s primary launch campaign
    Partnered with Bungie’s Story Lead to plan the 10-year narrative roadmap for the Destiny franchise, establishing the thematic and lore foundations for future expansions
    Built the story architecture that directly informed Destiny 2: Forsaken, Destiny 2: The Witch Queen, and Destiny 2: The Final Shape

    🎯 The Result
    Destiny 2 launched in 2017 to one of the biggest openings in gaming history. The narrative framework built during this period ran for nearly a decade — one of the longest sustained story arcs in AAA game history.

    Role: Writer · Narrative Consultant
    Studio: Bungie · Platform: AAA · Timeline: 2015–2016
    Deliverables: Campaign Scripts · Scenes · Dialogue · 10-Year Franchise Narrative Plan

    paper Marvel Studios — VP, Creative Development

    🎨 Marvel Studios — VP, Creative Development (Animation)

    2001–2008 · Beverly Hills, CA · 7 Years · 6 TV Series · 8 Films · Teams of 200+

    Led Marvel’s animation division for seven years — building, running, and delivering one of the most ambitious animation slates in the company’s history. This is where X-23 was created, where Marvel’s direct-to-video film business was established, and where the foundation of Marvel’s modern animation identity was laid.

    ✍️ What I Did
    Planned and directed end-to-end development and production across Marvel’s full animation slate
    Led US-based teams of 40 and international production crews of 200+
    Managed budgets of up to $2.5M per film and ~$15M per TV season
    Created X-23 — now one of Marvel’s most enduring characters across comics, animation, and live-action film
    Co-authored X-23, New X-Men, and X-Force comic titles, expanding Marvel’s publishing output alongside the animation work

    📺 Television
    X-Men: Evolution (2001–2004) · Doctor Strange (2005–2007) · Iron Man: Armored Adventures (2007–2009) · Spectacular Spider-Man (2007–2009) · Fantastic Four: World’s Greatest Heroes (2007–2010) · Wolverine and the X-Men (2007–2009)

    🎬 Films
    Ultimate Avengers (2006) · Ultimate Avengers 2 (2006) · The Invincible Iron Man (2007) · Doctor Strange: The Sorcerer Supreme (2007) · Next Avengers (2008) · Hulk vs. Thor / Hulk vs. Wolverine (2009) · Planet Hulk (2010) · Thor: Tales of Asgard (2011)

    Role: Vice President, Creative Development — Animation
    Company: Marvel Entertainment · Location: Beverly Hills, CA
    Tenure: 2001–2008 · Slate: 6 TV Series · 8 Films
    Team Scale: US 40 · International 200+