I’m an animation and layout/previz & camera supervisor and lead animator based in Johannesburg, leading teams to deliver feature film, commercials, game cinematics, VFX, and TV animation. I work across motion capture and keyframe animation while maintaining a stylized realism approach. My experience includes being a lead animator on variety of projects as well as animation direction and layout/camera supervision, motion capture enhancement/cleanup/polish, facial animation support, and technical oversight of retargeting/rigging workflows. I collaborate closely with story, rigging, and production teams to develop shot designs that match the show/movie style and quality.

Craig Portnoy

I’m an animation and layout/previz & camera supervisor and lead animator based in Johannesburg, leading teams to deliver feature film, commercials, game cinematics, VFX, and TV animation. I work across motion capture and keyframe animation while maintaining a stylized realism approach. My experience includes being a lead animator on variety of projects as well as animation direction and layout/camera supervision, motion capture enhancement/cleanup/polish, facial animation support, and technical oversight of retargeting/rigging workflows. I collaborate closely with story, rigging, and production teams to develop shot designs that match the show/movie style and quality.

Available to hire

I’m an animation and layout/previz & camera supervisor and lead animator based in Johannesburg, leading teams to deliver feature film, commercials, game cinematics, VFX, and TV animation. I work across motion capture and keyframe animation while maintaining a stylized realism approach.

My experience includes being a lead animator on variety of projects as well as animation direction and layout/camera supervision, motion capture enhancement/cleanup/polish, facial animation support, and technical oversight of retargeting/rigging workflows. I collaborate closely with story, rigging, and production teams to develop shot designs that match the show/movie style and quality.

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Work Experience

Animation and Layout/Previz/Camera Supervisor at Luma Animation Studio
April 1, 2019 - Present
Supervises a team of animators to deliver animation for feature films, commercials, game cinematics, VFX and TV series. Served as animation director and layout/camera supervisor on the second half of the Headspace feature film, refining story communication through layout/previz, supervising character updates, and working with both motion capture and keyframe animation in a stylized realism style. Led animation and layout/camera supervision on VFX shots for Shaka Ilembe including CGI hyenas (SAFTA-winning VFX in a TV show). Supervised animation and layout/camera for multi-year commercial work (e.g., KFC, QATAR Airways, Cheetos), including animation of creatures and characters across styles. Also worked on animation preproduction for an unreleased feature film, developing the animation style and supervising creation of feature-quality characters and props with rigging/modelling teams.
Character Animator at Mad Snow Animation Studio
May 1, 2018 - December 31, 2018
Animated cinematic cutscenes for the game Spyro Reignited Trilogy in a cartoony, heart-and-charm style modernised and polished for contemporary presentation. Worked on children’s TV animation in TV-friendly cartoony style for Bamboo Love and Marco Polo Learning. Delivered character animation tasks in line with production briefs and style targets.
Animation Lecturer at Boston Media House Animation
April 1, 2018 - September 30, 2019
Lectured animation principles from basic to advanced levels, including instruction on character modelling fundamentals as well as advanced character modelling topics.
3D Animator at Sunrise Productions Animation Studio
July 1, 2017 - February 28, 2018
Produced animation for a teaser film by taking shot briefs from the Director/Animation Director, planning shots with video reference, and executing the animation process (blocking, splining, polishing) to meet deadlines. Contributed to animation preproduction through character walk cycles, character exploration, and character rig testing. Completed 19 shots for the short teaser film.
Animator (with modelling/texturing support) at Flying Circus Animation Studio
June 1, 2015 - March 31, 2017
Worked in Autodesk Maya as an animator (and contributed modelling/texturing). Worked on the SAFTA-nominated 3D children’s show Silly Seasons using motion capture and keyframe animation, including facial keyframe animation and complete shots. Worked on the feature film Inside Job using motion capture and keyframed entire shots, including set and prop modelling support.
3D Animator / Modeler at Boiler Room Productions
January 1, 2015 - May 31, 2015
Created 3D animated, character-driven training videos for mining-sector companies, primarily in Autodesk Max, handling animation and modelling tasks.

Education

Diploma in 3D Animation at Boston Media House Sandton
January 1, 2012 - December 31, 2014
at King David High School Linksfield
January 1, 2007 - December 31, 2011
at Fairways Primary School
January 1, 2000 - December 31, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education