I’m Greg an game developer based in Centurion, South Africa, with 4 years of experience taking games from concept through release. I’ve designed, programmed, tested, and shipped titles independently, building engaging player experiences through strong gameplay programming, game mechanics, UI/UX, and level design. I'm also comfortable managing the entire publishing and live-ops cycle, including builds, store submissions, updates, bug fixes, and marketing optimization. From solo projects like Shadow Chaser and Keep Out to founding development efforts along the way, I enjoy learning new tools quickly and collaborating effectively to deliver polished, fun games.…

Greg Kalunta

I’m Greg an game developer based in Centurion, South Africa, with 4 years of experience taking games from concept through release. I’ve designed, programmed, tested, and shipped titles independently, building engaging player experiences through strong gameplay programming, game mechanics, UI/UX, and level design. I'm also comfortable managing the entire publishing and live-ops cycle, including builds, store submissions, updates, bug fixes, and marketing optimization. From solo projects like Shadow Chaser and Keep Out to founding development efforts along the way, I enjoy learning new tools quickly and collaborating effectively to deliver polished, fun games.…

Available to hire

I’m Greg an game developer based in Centurion, South Africa, with 4 years of experience taking games from concept through release. I’ve designed, programmed, tested, and shipped titles independently, building engaging player experiences through strong gameplay programming, game mechanics, UI/UX, and level design.

I’m also comfortable managing the entire publishing and live-ops cycle, including builds, store submissions, updates, bug fixes, and marketing optimization. From solo projects like Shadow Chaser and Keep Out to founding development efforts along the way, I enjoy learning new tools quickly and collaborating effectively to deliver polished, fun games.

See more

Experience Level

Expert
Expert

Work Experience

Indie game developer at Keep Out
October 1, 2025 - August 1, 2026
Independently designed, programmed, tested, and shipped the game. Delivered gameplay systems, UI, save systems, AI, and physics implementations, and created mechanics, progression, levels, balancing, and player experience enhancements. Owned the entire development cycle from concept to release, handling build management, store submissions, updates, bug fixes, and marketing activities. Established milestones, prioritized features, and managed timelines to ensure steady delivery.
Indie game developer at Shadow Chaser
September 1, 2022 - July 1, 2024
Designed, programmed, tested, and shipped the game independently. Implemented gameplay systems, UI, save systems, AI, and physics, along with core mechanics, progression, level design, balancing, and player experience improvements. Managed the full development cycle from concept to release, including builds, store submissions, updates, bug fixes, and marketing optimization. Set milestones, prioritized features, and worked to meet deadlines while driving continuous iteration based on testing.

Education

Bachelor of Science in Computer and Information Science at IIE MSA University Johannesburg
February 1, 2023 - November 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment