I am an award-winning composer and sound designer with 20+ years of experience in AAA, indie, and mobile game audio. I have credits on major franchises such as BioShock 2, Battlefield, and Dark Sector, and on indie successes like River City Ransom: Underground and FARM. I’m skilled in adaptive music systems, spatial audio mixing, and full-cycle audio production, delivering immersive soundscapes across console, PC, and mobile. I thrive in collaborative, cross-discipline teams, bridging creative vision with technical execution. I’ve led audio direction, implemented audio into game engines, and collaborated with global teams to meet tight deadlines while maintaining high-quality deliverables, always aiming to heighten player immersion and emotional impact.

Dustin Crenna

I am an award-winning composer and sound designer with 20+ years of experience in AAA, indie, and mobile game audio. I have credits on major franchises such as BioShock 2, Battlefield, and Dark Sector, and on indie successes like River City Ransom: Underground and FARM. I’m skilled in adaptive music systems, spatial audio mixing, and full-cycle audio production, delivering immersive soundscapes across console, PC, and mobile. I thrive in collaborative, cross-discipline teams, bridging creative vision with technical execution. I’ve led audio direction, implemented audio into game engines, and collaborated with global teams to meet tight deadlines while maintaining high-quality deliverables, always aiming to heighten player immersion and emotional impact.

Available to hire

I am an award-winning composer and sound designer with 20+ years of experience in AAA, indie, and mobile game audio. I have credits on major franchises such as BioShock 2, Battlefield, and Dark Sector, and on indie successes like River City Ransom: Underground and FARM. I’m skilled in adaptive music systems, spatial audio mixing, and full-cycle audio production, delivering immersive soundscapes across console, PC, and mobile.

I thrive in collaborative, cross-discipline teams, bridging creative vision with technical execution. I’ve led audio direction, implemented audio into game engines, and collaborated with global teams to meet tight deadlines while maintaining high-quality deliverables, always aiming to heighten player immersion and emotional impact.

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Language

English
Fluent

Work Experience

Composer & Sound Designer at Independent / Freelance
January 1, 2002 - Present
Delivered original compositions, sound design, and full audio pipelines for 30+ shipped titles on console, PC, and mobile. Specialized in adaptive music, Foley recording, and post-production. Collaborated remotely with global teams, ensuring high-quality deliverables on tight deadlines.
Audio Director / Sound Designer at Conatus Creative
December 31, 2017 - October 6, 2025
Led all audio direction and sound design for River City Ransom: Underground (PC). Designed retro-inspired yet modern SFX; directed VO sessions; implemented audio into Pixel3D engine. Managed production milestones and integrated community feedback for Kickstarter-backed development.
Additional Sound at DICE Canada / Electronic Arts
December 31, 2004 - October 6, 2025
Contributed audio assets to Battlefield 1942: Secret Weapons of WWII (PC expansion). Supported audio team with additional sound FX and integration.
Lead Sound Designer / Composer at Digital Extremes
December 31, 2013 - October 6, 2025
Lead Sound Designer — The Darkness II (2012): Led overall sound design, supervised audio team, and managed implementation and mixing. Pariah (2005): Lead Sound Designer & Composer — composed the full soundtrack and led sound design, including adaptive score implementation. WarPath (2006): Sound & Music — composed tracks and produced core sound assets. Dark Sector (2008): Sound Design & Additional Music — designed in-game SFX, ambience, and contributed additional music cues. Contributed to early Warframe prototypes and other internal projects; developed audio pipeline improvements and cross-discipline collaboration.
Education Assistant at Hastings & Prince Edward District School Board
January 1, 2023 - Present
Provide classroom and one-on-one student support. Assist with lesson plan delivery, student behavior support, and learning accommodations.
Founder / Operator at CrebbaTECH
January 1, 2015 - Present
Founded and operate an e-commerce store specializing in retro video game reproductions. Manage product design, marketing campaigns, and fulfillment. Develop limited-edition physical releases and build customer community engagement.
Composer & Sound Designer at Independent / Freelance
January 1, 2002 - Present
Delivered original compositions, sound design, and full audio pipelines for 30+ shipped titles on console, PC, and mobile. Specialized in adaptive music, Foley recording, and post-production. Collaborated remotely with global teams, ensuring high-quality deliverables on tight deadlines.
Audio Director / Sound Designer at Conatus Creative
December 31, 2017 - October 6, 2025
Led all audio direction and sound design for River City Ransom: Underground (PC). Designed retro-inspired yet modern SFX; directed VO sessions; implemented audio into Pixel3D engine. Managed production milestones and integrated community feedback for Kickstarter-backed development.
Additional Sound at DICE Canada / Electronic Arts
December 31, 2004 - October 6, 2025
Contributed audio assets to Battlefield 1942: Secret Weapons of WWII (PC expansion). Supported audio team with additional sound FX and integration.
Lead Sound Designer / Composer at Digital Extremes
December 31, 2013 - October 6, 2025
Lead Sound Designer — The Darkness II (2012): Led overall sound design, supervised audio team, and managed implementation and mixing.

Education

Diploma at Fanshawe Collge
September 1, 1999 - June 30, 2001
Certificate at Fanshawe College
September 1, 2001 - June 30, 2002
Music Industry Arts at Fanshawe College
January 11, 2030 - October 6, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education, Software & Internet, Professional Services
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