I am an award-winning composer and sound designer with 20+ years of experience in AAA, indie, and mobile game audio. I have credits on major franchises such as BioShock 2, Battlefield, and Dark Sector, and on indie successes like River City Ransom: Underground and FARM. I’m skilled in adaptive music systems, spatial audio mixing, and full-cycle audio production, delivering immersive soundscapes across console, PC, and mobile.
I thrive in collaborative, cross-discipline teams, bridging creative vision with technical execution. I’ve led audio direction, implemented audio into game engines, and collaborated with global teams to meet tight deadlines while maintaining high-quality deliverables, always aiming to heighten player immersion and emotional impact.
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