Seasoned QA Specialist with a proven track record in building, mentoring, and leading high-performing QA teams within the video game industry. Passionate about player experience and game quality, with a genuine drive to craft polished, engaging gameplay through both professional and independent development work.
Skilled in forecasting, resource management, and process optimization, with hands-on experience defining QA practices, studio-wide procedures, and maintaining comprehensive documentation for large-scale productions. Deep understanding of SDLC and STLC across platforms including PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, Steam, GOG, Epic Games Store, iOS, Android, and Stadia.
Currently expanding technical expertise through Unity Visual Scripting and developing small-scale indie projects that merge creative design with QA-driven development. One demo completed and a second in progress, enhancing practical knowledge of gameplay systems, player experience, and production workflows.
• Led QA efforts for Ghostrunner: Post-Launch Support, Ghostrunner: Project HEL, and Serial Cleaners.
• Contributed to acclaimed titles such as Aloft, Dune: Awakening, Ghostrunner, Subnautica, Subnautica: Below Zero, Disco Elysium, Serial Cleaners, Assassin’s Creed Origins, Assassin’s Creed Syndicate, and Assassin’s Creed Unity.
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