I'm Cristian Ferrari, a Blender enthusiast specialising in hard-surface modelling, sculpting and texturing. I studied at Norwich University of the Arts, where I earned a BA (Hons) in Game Art and Design, and I’ve gained hands-on experience with Norwich-based indie game studios, developing visualisation skills, teamwork, and a keen eye for detail. I look forward to hearing from you soon!…

Cristian Ferrari

I'm Cristian Ferrari, a Blender enthusiast specialising in hard-surface modelling, sculpting and texturing. I studied at Norwich University of the Arts, where I earned a BA (Hons) in Game Art and Design, and I’ve gained hands-on experience with Norwich-based indie game studios, developing visualisation skills, teamwork, and a keen eye for detail. I look forward to hearing from you soon!…

Available to hire

I’m Cristian Ferrari, a Blender enthusiast specialising in hard-surface modelling, sculpting and texturing.

I studied at Norwich University of the Arts, where I earned a BA (Hons) in Game Art and Design, and I’ve gained hands-on experience with Norwich-based indie game studios, developing visualisation skills, teamwork, and a keen eye for detail. I look forward to hearing from you soon!

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Language

English
Fluent
Italian
Intermediate

Work Experience

Global Game Jams / University Based Game Jams Participant
December 31, 2024 - December 31, 2024
Participated in multiple global and university game jams, collaborating with peers as a 3D artist under tight schedules to produce a functioning game.
3D Environment Artist at TMV Studios
September 13, 2024 - September 13, 2024
Participated in an 8-week program modelling, texturing and optimizing modular, game-ready assets for TMV's upcoming debut game Foques; developed teamwork and technical proficiency to create immersive 3D environments.
3D Environment Artist at TMV Studios
September 13, 2024 - July 10, 2025
Participated in an 8-week program modelling, texturing, and optimizing modular, game-ready assets for TMV’s upcoming debut game 'Foques'. Developed teamwork, communication, and technical proficiency to create immersive 3D environments.
Render Artist at Odd Bug Studios
February 17, 2024 - February 17, 2024
Translated concept art into studio-rendered visuals in the style of the studio's breakout success ‘Tails of Iron 2: Whiskers of Winter’; demonstrated effective prioritisation and problem-solving under tight deadlines.
Render Artist at Odd Bug Studios
February 17, 2024 - July 10, 2025
Worked as a render artist, translating concept art and rendering in the style of the studio’s breakout success ‘Tails of Iron 2: Whiskers of Winter’. Developed delegation, prioritization, and problem-solving skills.

Education

BA (hons) at Norwich University of the Arts
September 1, 2021 - July 31, 2024
A Level at Cardinal Pole Sixth Form/Secondary School
January 1, 2014 - December 31, 2021
BA (Hons) in Game Art and Design at Norwich University of the Arts
September 1, 2021 - July 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet, Education, Professional Services