CV

Cristiana Voinea

Available to hire

I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and…

About

I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and pc/consoles games and digital experiences. My responsibilities included creating pitches, concept art for characters, environments and props, UI design and wireframes, as well as storyboards for cinematics and animation.

One of my key strengths is my flexible art style. I can adapt to various creative challenges and am comfortable working across a range of aesthetics and themes: from realistic to stylized, from fantasy to sci-fi. My adaptability and dedication to producing high-quality work are integral to my approach, and I am always committed to meeting deadlines and exceeding expectations.

For a better understanding of my creative work, please find below a link to my portfolio.

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  • 11 years' experience
  • Joined March 2026

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Media & Entertainment

Work experience· 7 roles

Lead Concept Artist · Splash Damage/BulkheadMay 2024 – Jul 2025 · 1 yr 3 mos

• Create benchmark Concept Art and establish Concept Art pipelines. • Create moodboards and Key Art to support the Artistic Direction. • Support cross-disciplinary collaboration. • Interview, on-board, mentor and review artists. • Manage artists responsibilties and offer daily feedback. • Create Milestone planning and and ensure timely delivery. • Facilitate the growth of the team members by creating opportunities based on their goals.

Senior Storyboard and Concept Artist · Unity TechnologiesFeb 2021 – May 2024 · 3 yrs 4 mos

• Create pitches, moodboards, storyboards, concept art, 2D animation, UI and User Flows. • Work on products across multiple platforms, from mobile and console to AR/VR. • Help closing deals through visual alignment between the client and production teams. • Meet with clients and actively participate to Envisionings and Design Workshops. • Interview, on-board, mentor and review other artists. • Create and present Art workflow workshops.

Concept Artist · UbisoftJun 2018 – Jan 2021 · 2 yrs 8 mos

• Create concept art for environments, characters and props. • Create storyboards used by the cinematic and motion capture teams. • Create Light paintover to support the Lighting team achieve the right mood and feel. • Support the UI team with lookdev concepts. • Create and present Art workflow workshops for students and junior artists.

Concept Artist · Bandai NamcoDec 2017 – Jun 2018 · 7 mos
Jr. Art Director · Les Ateliers NomadJan 2014 – Jun 2014 · 6 mos
Concept Artist · Pronetis GamesJan 2014 – Nov 2017 · 3 yrs 11 mos
2D Artist Internship · UbisoftJun 2011 – Aug 2011 · 3 mos

Education

Bachelor degree · University of Fine Arts - Bucharest, Romania2010 – 2013

Certifications and awards

Animation Foundations Certification2021 – 2026
Story and Character Development for Animation2021 – 2026

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