I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and pc/consoles games and digital experiences. My responsibilities included creating pitches, concept art for characters, environments and props, UI design and wireframes, as well as storyboards for cinematics and animation.
One of my key strengths is my flexible art style. I can adapt to various creative challenges and am comfortable working across a range of aesthetics and themes: from realistic to stylized, from fantasy to sci-fi. My adaptability and dedication to producing high-quality work are integral to my approach, and I am always committed to meeting deadlines and exceeding expectations.
For a better understanding of my creative work, please find below a link to my portfolio.
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