I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and pc/consoles games and digital experiences. My responsibilities included creating pitches, concept art for characters, environments and props, UI design and wireframes, as well as storyboards for cinematics and animation. One of my key strengths is my flexible art style. I can adapt to various creative challenges and am comfortable working across a range of aesthetics and themes: from realistic to stylized, from fantasy to sci-fi. My adaptability and dedication to producing high-quality work are integral to my approach, and I am always committed to meeting deadlines and exceeding expectations. For a better understanding of my creative work, please find below a link to my portfolio. _Website not available. Sign in: https://www.twine.net/signup_

Cristiana Voinea

I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and pc/consoles games and digital experiences. My responsibilities included creating pitches, concept art for characters, environments and props, UI design and wireframes, as well as storyboards for cinematics and animation. One of my key strengths is my flexible art style. I can adapt to various creative challenges and am comfortable working across a range of aesthetics and themes: from realistic to stylized, from fantasy to sci-fi. My adaptability and dedication to producing high-quality work are integral to my approach, and I am always committed to meeting deadlines and exceeding expectations. For a better understanding of my creative work, please find below a link to my portfolio. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and pc/consoles games and digital experiences. My responsibilities included creating pitches, concept art for characters, environments and props, UI design and wireframes, as well as storyboards for cinematics and animation.

One of my key strengths is my flexible art style. I can adapt to various creative challenges and am comfortable working across a range of aesthetics and themes: from realistic to stylized, from fantasy to sci-fi. My adaptability and dedication to producing high-quality work are integral to my approach, and I am always committed to meeting deadlines and exceeding expectations.

For a better understanding of my creative work, please find below a link to my portfolio.

Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Beginner

Language

English
Fluent

Work Experience

Lead Concept Artist at Splash Damage/Bulkhead
May 13, 2024 - July 31, 2025
• Create benchmark Concept Art and establish Concept Art pipelines. • Create moodboards and Key Art to support the Artistic Direction. • Support cross-disciplinary collaboration. • Interview, on-board, mentor and review artists. • Manage artists responsibilties and offer daily feedback. • Create Milestone planning and and ensure timely delivery. • Facilitate the growth of the team members by creating opportunities based on their goals.
Senior Storyboard and Concept Artist at Unity Technologies
February 15, 2021 - May 10, 2024
• Create pitches, moodboards, storyboards, concept art, 2D animation, UI and User Flows. • Work on products across multiple platforms, from mobile and console to AR/VR. • Help closing deals through visual alignment between the client and production teams. • Meet with clients and actively participate to Envisionings and Design Workshops. • Interview, on-board, mentor and review other artists. • Create and present Art workflow workshops.
Concept Artist at Ubisoft
June 4, 2018 - January 29, 2021
• Create concept art for environments, characters and props. • Create storyboards used by the cinematic and motion capture teams. • Create Light paintover to support the Lighting team achieve the right mood and feel. • Support the UI team with lookdev concepts. • Create and present Art workflow workshops for students and junior artists.
Concept Artist at Bandai Namco
December 15, 2017 - June 1, 2018
• Help the team establish the visual direction of the game. • Create moodboards, storyboards, concept art, UI, 2D animation for mobile games. • Create key art used in pitches to clients. • Create and present Art workflow workshops.
Concept Artist at Pronetis Games
January 6, 2014 - November 30, 2017
• Help the team establish the visual direction of the game. • Create moodboards, storyboards, concept art, UI, 2D animation for mobile games.
Jr. Art Director at Les Ateliers Nomad
January 6, 2014 - June 2, 2014
• Create moodboards, concept art, and offer artistic guidance to VFX artists. • Establish the visual direction for pitches.
2D Artist Internship at Ubisoft
June 1, 2011 - August 31, 2011
• Create moodboards and environment concept art.

Education

Bachelor degree at University of Fine Arts - Bucharest, Romania
October 1, 2010 - July 31, 2013

Qualifications

Animation Foundations Certification
January 1, 2021 - March 16, 2026
Story and Character Development for Animation
January 1, 2021 - March 16, 2026

Industry Experience

Gaming, Media & Entertainment