Cristiana Voinea
I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and…
About
I have been in Senior and Lead Concept Artist roles in various studios, including Ubisoft, Unity Technologies and Splash Damage/Bulkhead, where I have been through full development cycles of mobile, VR/XR and pc/consoles games and digital experiences. My responsibilities included creating pitches, concept art for characters, environments and props, UI design and wireframes, as well as storyboards for cinematics and animation.
One of my key strengths is my flexible art style. I can adapt to various creative challenges and am comfortable working across a range of aesthetics and themes: from realistic to stylized, from fantasy to sci-fi. My adaptability and dedication to producing high-quality work are integral to my approach, and I am always committed to meeting deadlines and exceeding expectations.
For a better understanding of my creative work, please find below a link to my portfolio.
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- 11 years' experience
- Joined March 2026
Skills· 2
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
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Work experience· 7 roles
• Create benchmark Concept Art and establish Concept Art pipelines. • Create moodboards and Key Art to support the Artistic Direction. • Support cross-disciplinary collaboration. • Interview, on-board, mentor and review artists. • Manage artists responsibilties and offer daily feedback. • Create Milestone planning and and ensure timely delivery. • Facilitate the growth of the team members by creating opportunities based on their goals.
• Create pitches, moodboards, storyboards, concept art, 2D animation, UI and User Flows. • Work on products across multiple platforms, from mobile and console to AR/VR. • Help closing deals through visual alignment between the client and production teams. • Meet with clients and actively participate to Envisionings and Design Workshops. • Interview, on-board, mentor and review other artists. • Create and present Art workflow workshops.
• Create concept art for environments, characters and props. • Create storyboards used by the cinematic and motion capture teams. • Create Light paintover to support the Lighting team achieve the right mood and feel. • Support the UI team with lookdev concepts. • Create and present Art workflow workshops for students and junior artists.
Education
Certifications and awards
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