Hey there! I’m Caylan, a fantasy fiend with a passion for 3D, stylized, polished game-play systems. My main focus is stylized environment art, but I regularly practice both design and programming as I find it helps me know how the environments I’m developing can function while retaining a high level of quality. I developed in the Unity URP during my time studying; having since become proficient in the open-source Godot engine and I continually apply feedback from peers to refine visuals and gameplay. I’ve led art and design tasks across projects, including producing 3D assets with a cohesive aesthetic, and I’ve documented progress through regular reports to lecturers.

Caylan Macfarlane-Walker

Hey there! I’m Caylan, a fantasy fiend with a passion for 3D, stylized, polished game-play systems. My main focus is stylized environment art, but I regularly practice both design and programming as I find it helps me know how the environments I’m developing can function while retaining a high level of quality. I developed in the Unity URP during my time studying; having since become proficient in the open-source Godot engine and I continually apply feedback from peers to refine visuals and gameplay. I’ve led art and design tasks across projects, including producing 3D assets with a cohesive aesthetic, and I’ve documented progress through regular reports to lecturers.

Available to hire

Hey there! I’m Caylan, a fantasy fiend with a passion for 3D, stylized, polished game-play systems. My main focus is stylized environment art, but I regularly practice both design and programming as I find it helps me know how the environments I’m developing can function while retaining a high level of quality.

I developed in the Unity URP during my time studying; having since become proficient in the open-source Godot engine and I continually apply feedback from peers to refine visuals and gameplay. I’ve led art and design tasks across projects, including producing 3D assets with a cohesive aesthetic, and I’ve documented progress through regular reports to lecturers.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Creative Director / Producer at Major Project : JMC Academy
February 8, 2021 - December 17, 2021
Ran a team of 10 creatives for 8 months as both it’s producer and creative director. I was elected by the team for both roles after my proposed title was green-lit. I ran weekly sprints, produced 3D art whilst maintaining the overall aesthetic between artists, and presented monthly progress reports to the “investors” (lecturers). The project was managed with fortnightly sprints using the Jira software.

Education

Bachelor of Games Design at JMC Academy
January 1, 2019 - January 1, 2022
HSC Diploma at Swansea High School, Caves Beach
January 1, 2013 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Retail, Computers & Electronics, Education
    paper WORLDBUILDER

    A game about building the world as best you can. You take turns placing terrain tiles on a revolving board, and depending on previously placed terrain you can create completely new biomes through tile combos.

    This is my entry into the GMKT 2025 Game Jam. It’s my first ever jam entry and I’m pretty chuffed with how it turned out! Over the four day sprint had a lot of fun learning how the GODOT engine handles raycasting.

    You can check it out here!
    https://www.twine.net/signin

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