Hi, I’m Evan Martinez—an animator who loves using character performance and creative storytelling to bring projects to life. My focus is on 2D animation, including strong acting, timing, posing, and polish from rough through cleanup so each shot feels cohesive and production-ready. I’ve led and supported animation teams by assigning shots, running tests, reviewing work for consistency, and giving targeted feedback to help builds hit the intended feature-quality style. I also collaborate across pipelines, partnering with 3D teams to match staging, perspective, and timing so 2D characters integrate smoothly into 3D environments.

Evan Martinez

Hi, I’m Evan Martinez—an animator who loves using character performance and creative storytelling to bring projects to life. My focus is on 2D animation, including strong acting, timing, posing, and polish from rough through cleanup so each shot feels cohesive and production-ready. I’ve led and supported animation teams by assigning shots, running tests, reviewing work for consistency, and giving targeted feedback to help builds hit the intended feature-quality style. I also collaborate across pipelines, partnering with 3D teams to match staging, perspective, and timing so 2D characters integrate smoothly into 3D environments.

Available to hire

Hi, I’m Evan Martinez—an animator who loves using character performance and creative storytelling to bring projects to life. My focus is on 2D animation, including strong acting, timing, posing, and polish from rough through cleanup so each shot feels cohesive and production-ready.

I’ve led and supported animation teams by assigning shots, running tests, reviewing work for consistency, and giving targeted feedback to help builds hit the intended feature-quality style. I also collaborate across pipelines, partnering with 3D teams to match staging, perspective, and timing so 2D characters integrate smoothly into 3D environments.

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Language

English
Fluent

Work Experience

2D Animation Lead at Laika Howl
September 1, 2025 - May 1, 2026
Managed 15 animators by assigning shots, running animation tests, supporting visual development, and delivering production feedback to maintain a cohesive, feature-quality style. Improved animation consistency by establishing visual standards, reviewing shots, and providing targeted feedback on posing, timing, character performance, and technical execution. Streamlined workflow by aligning shot assignments to artist strengths and production needs, coordinating team progress, and helping keep delivery on schedule. Directed visual development and animation testing to establish character movement, style, and the production approach before integration into the final film. Collaborated with the 3D animation team to integrate 2D animation into 3D environments and coordinate interactions, ensuring consistent timing, staging, perspective, and visual cohesion across shots.
2D Animator (Rough Animator) at Shadow Play
August 1, 2025 - May 1, 2026
Developed character acting and performance tests for a principal character, exploring posing, timing, body language, and facial expressions to establish consistent personality and performance direction. Produced rough animation for assigned shots under production deadlines while maintaining consistent quality through revisions and changing creative requirements. Collaborated with directors and animation leads through reviews and iterations, incorporating feedback to ensure performances matched the film’s creative vision and overall animation style.
Rough Animator at Blood and Bamboo
January 1, 2025 - March 1, 2025
Animated multiple shots for a short film, delivering production-quality rough animation while meeting deadlines and maintaining consistent quality. Matched established character designs and animation style by preserving proportions, posing, movement, and acting accuracy across assigned shots. Worked closely with animation leads and directors to refine performances based on feedback to align timing, posing, and acting with the film’s creative vision.
Cleanup Artist and Colorist at The Cold Sun
June 1, 2024 - August 1, 2024
Delivered production-ready cleanup and linework, maintaining consistent character construction and line quality across assigned shots. Matched the film’s watercolor-inspired art style by applying established color, shading, and line treatments for visual consistency. Followed detailed style guides and production standards while working under deadlines to ensure polished, cohesive final animation.

Education

BFA in Animation at Savannah College of Art and Design
September 1, 2020 - May 28, 2026
BFA in 2D Animation at Savannah College of Art and Design (SCAD)
January 1, 2022 - May 1, 2026

Qualifications

Adobe Photoshop Certification
January 1, 2022 - August 11, 2026
Adobe Photoshop Certification
January 1, 2022 - September 2, 2026

Industry Experience

Media & Entertainment, Education