I am an experienced 3D Generalist specializing in modeling, animation, and real-time environments. My main tool is Blender, complemented by Substance Painter and Unity for game-ready workflows. I have contributed to multiple projects across interactive and visual domains, focusing on both artistic quality and technical efficiency. I am actively seeking new opportunities where I can grow and deliver high-quality 3D content.

Csaba Kecskemeti

I am an experienced 3D Generalist specializing in modeling, animation, and real-time environments. My main tool is Blender, complemented by Substance Painter and Unity for game-ready workflows. I have contributed to multiple projects across interactive and visual domains, focusing on both artistic quality and technical efficiency. I am actively seeking new opportunities where I can grow and deliver high-quality 3D content.

Available to hire

I am an experienced 3D Generalist specializing in modeling, animation, and real-time environments. My main tool is Blender, complemented by Substance Painter and Unity for game-ready workflows. I have contributed to multiple projects across interactive and visual domains, focusing on both artistic quality and technical efficiency. I am actively seeking new opportunities where I can grow and deliver high-quality 3D content.

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Work Experience

Freelance 3D Generalist at Self-employed / Freelance
August 1, 2024 - Present
Freelance 3D Generalist delivering end-to-end asset creation for games and visualization: modeling, texturing, rigging, animation, lighting and scenes using Blender, Photoshop, Substance Painter, ZBrush, Unreal Engine, Unity and After Effects.
3D Generalist, Animator, Level Designer at Rendernet Kft.
October 1, 2022 - August 1, 2024
Developed 3D models, textures, animations and scenes; implemented level design elements and asset optimization for gameplay, coordinating with art and tech teams to ensure visual quality.
3D Generalist, Animator, Level Designer at Rendernet Kft.
September 1, 2020 - September 1, 2022
Created 3D models, textures and scenes for game assets; responsibilities included modeling, texturing and scene setup for in-game usage.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment