3D artist with work experience in the video game industry. Work on titles such as: Mafia III, Euro Truck Simulator, Port City Core Skills: - 3D Modeling (Low/High-poly) - PBR Texturing & Shading - Asset Pipeline Optimization - Environment / Prop / Vehicle Art - Industry Experience: AAA and Mobile Games

Lukas

3D artist with work experience in the video game industry. Work on titles such as: Mafia III, Euro Truck Simulator, Port City Core Skills: - 3D Modeling (Low/High-poly) - PBR Texturing & Shading - Asset Pipeline Optimization - Environment / Prop / Vehicle Art - Industry Experience: AAA and Mobile Games

Available to hire

3D artist with work experience in the video game industry. Work on titles such as: Mafia III, Euro Truck Simulator, Port City
Core Skills:

  • 3D Modeling (Low/High-poly)
  • PBR Texturing & Shading
  • Asset Pipeline Optimization
  • Environment / Prop / Vehicle Art
  • Industry Experience: AAA and Mobile Games
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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Intermediate

Work Experience

3D Artist at Noiseartillery
September 1, 2014 - June 25, 2021
3d asset modeling for the game Euro Truck Simulator 2 and 3D modeling and texturing props for 2K Games on Mafia 3
3D Artist at Pixelfederation
July 1, 2021 - October 31, 2023
3D modeling props, ships and maps for Port City

Education

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Qualifications

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Industry Experience

Gaming
    uniE621 Hammer - Game Ready Asset
    Concept: Realistic industrial sledgehammer optimized for first-person perspective. Workflow: High-to-low poly baking to preserve fine mechanical details while maintaining high performance. Texturing: 4K PBR textures created in Substance 3D Painter, focusing on realistic metal wear and wood grain. Technical Specs: Optimized topology (Triangles: 4,814 ), game-engine ready Link: https://www.twine.net/signin blender 3d modeling texturing substance painter
    uniE621 Tactical Digital Compass – Game Ready Asset
    Personal project focused on transforming a concept into a functional, optimized game asset. I enhanced the original design with a battery indicator, charging port, and digital display for added utility in a modern military setting. Technical Specs: Modeling: Blender (non-destructive workflow). High-Poly: Mid-poly base with Marmoset Bevel Shader for efficient baking. Link: https://www.twine.net/signin Texturing: Storytelling-driven PBR in Substance 3D Painter UVs: UVPackmaster 3, optimized Texel Density for key areas. blender lowpoly texturing substance painter 3d modeling

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