I'm a Professional Illustrator, Storyboard Artist & 3D Artist from India. With over a decade of experience—including a background as a Creative Director—I bridge the gap between narrative and visual storytelling. I specialize in a hybrid 2D/3D approach using Blender, Krita, and Clip Studio Paint. Currently I strive to use my deep research into classical dramaturgy and philosophy into my arts and storytelling, allowing me to create art and storyboards that aren't just technically sound, but emotionally resonant. As a result, I've also been experimenting with screenplays and web novels on the side. Current focus: Environmental 3D layouts, illustrations, and high-fidelity storyboarding.

Cyan Los

I'm a Professional Illustrator, Storyboard Artist & 3D Artist from India. With over a decade of experience—including a background as a Creative Director—I bridge the gap between narrative and visual storytelling. I specialize in a hybrid 2D/3D approach using Blender, Krita, and Clip Studio Paint. Currently I strive to use my deep research into classical dramaturgy and philosophy into my arts and storytelling, allowing me to create art and storyboards that aren't just technically sound, but emotionally resonant. As a result, I've also been experimenting with screenplays and web novels on the side. Current focus: Environmental 3D layouts, illustrations, and high-fidelity storyboarding.

Available to hire

I’m a Professional Illustrator, Storyboard Artist & 3D Artist from India.

With over a decade of experience—including a background as a Creative Director—I bridge the gap between narrative and visual storytelling. I specialize in a hybrid 2D/3D approach using Blender, Krita, and Clip Studio Paint.

Currently I strive to use my deep research into classical dramaturgy and philosophy into my arts and storytelling, allowing me to create art and storyboards that aren’t just technically sound, but emotionally resonant. As a result, I’ve also been experimenting with screenplays and web novels on the side.

Current focus: Environmental 3D layouts, illustrations, and high-fidelity storyboarding.

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Language

English
Fluent

Work Experience

Cover Illustrator for Outbuddies DX video game at Freelance
May 4, 2020 - May 7, 2026
Created a Cover Illustration for Steam-release of video game Outbuddies DX

Education

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Qualifications

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Industry Experience

Media & Entertainment, Professional Services
    paper Steins;Gate - Intrepid Valkyrie - Character Design

    I gave myself a simple brief: If the first four chapters of “Steins Gate: Boukan no Rebellion (Rebellion of the Missing Ring)”, including its Chapter 0, were adapted into an animated film… what would it look like?
    This led led me to ponder what creative liberties I could take and what problems I may have to solve. My criteria was thus:

    1. The story must make sense even to an audience not exposed to Steins;Gate.
    2. Expand the previously short and to-the-point prologue chapters into its own consistent stand-alone story, while keeping major events the same.
    3. Expand the details of this dystopian world itself.
    4. Play with concepts and push the drama.
    5. Offer complete characterization that did not exist in the original manga.
    6. Explore related characters from other SciADV games, but in this context.
    7. Address ideas that were merely hinted at in other Steins;Gate related material.
      In the future, I might do a few simple storyboards and concept art to visualize all this. After all, I’ve already written documents-full of its setting, plotlines and character-development.
      But for the time being, let us look at the main cast – the heroes of the story.
    paper Maho & Amadeus - Intrepid Valkyrie (Concept)

    My first concept / visual development piece for the Intrepid Valkyrie project. The characters are Amadeus Kurisu and Maho Hiyajo from Steins;Gate 0.

    paper DAILY DEATH REPORT -- A STEINS;GATE STORYBOARD / ANIMATIC

    A dramatic, character-driven animatic set within the Steins;Gate universe, exploring the emotional toll of a dystopian future through the perspective of Suzuha Amane. The project focuses on the juxtaposition of tender family memories against a bleak, militarized reality.

    This was a spec project designed to showcase my ability to handle heavy emotional shifts.

    Key Skills Demonstrated:

    Visual Sequencing: Effectively using flashbacks to build emotional stakes before delivering a narrative “gut punch”.

    Pacing & Timing: Utilizing an animatic format to bridge the gap between static storyboards and full animation, ensuring the emotional beats land with precision.

    Visual Metaphor: Using the “Labmember” badge, a proof of bonds, to function as an anchor and beginning of Suzuha’s internal and external journey, culminating in the events of the original Steins;Gate story.

    Technical Execution: Complete pipeline management from rough thumbnailing to final timed sequence with integrated audio.

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