I've been an animation professional for over a decade working with a range of contemporary artists and game developers on multiple projects. I have a full understanding of the pipeline and have built games from scratch by myself, and have a particularly strong skillset within 3D modelling and animation.

Cyan Mattacott

I've been an animation professional for over a decade working with a range of contemporary artists and game developers on multiple projects. I have a full understanding of the pipeline and have built games from scratch by myself, and have a particularly strong skillset within 3D modelling and animation.

Available to hire

I’ve been an animation professional for over a decade working with a range of contemporary artists and game developers on multiple projects. I have a full understanding of the pipeline and have built games from scratch by myself, and have a particularly strong skillset within 3D modelling and animation.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

3D Generalist at Blue Zoo
May 1, 2025 - August 1, 2025
Brought on to produce low-poly 3D assets for a web-based children's game, as well as creating the environment and handling animation and rigging. Began with rapid prototyping to learn the project's visual language, then developed design parameters for the rest of the assets. Delivered work to a high standard with fast turnaround, receiving positive feedback from the line manager and art director.
Animation Assistant (Generalist Artist) at Julian Opie Studio
December 1, 2013 - January 1, 2024
3D production included digital copies of artwork for exhibition planning; created 3D environments for galleries with unwrapped UVs for backing lighting and texture detail. Animations were created using rigs and rendered with 2D vector outlines in Maya. Composited 3D mockups into photographic/video references; produced CAD models in Rhino3D to assist fabricators. VR projects included exhibition planning and pre-visualisation in Unity, mapping virtual space to gallery environments and enabling real-time adjustments.

Education

Computer Animation Arts at Bournemouth University
September 1, 2010 - June 1, 2013
Government Skills Boot Camp - Games Design at Government Skills Boot Camp
January 1, 2025 - March 1, 2025

Qualifications

Government Skills Boot Camp - Games Design
January 1, 2025 - March 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education