Available to hire
Hey! I’m Kyle—an extremely passionate 3D artist and game designer. Video games have always been my escape from reality, and that drive motivates me to create 3D art and digital worlds that help others find their own escape, whether through games or other digital media.
I love the full process of building individual assets and large environments for immersive experiences. I’m committed to producing high-quality 3D game art, and I’m excited to keep growing my skills as a junior 3D artist—while collaborating with like-minded creatives to contribute to the conversations and creative processes behind escape-driven digital media.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Work Experience
3D Modeler & 3D Scanning Technician at Industrial Pixel 3D Studios
January 1, 2025 - PresentProcessing and pre-processing photogrammetry and LIDAR using industry-specific software/workflows for use in VFX and film. Meet client polycount requirements for props, environment scans, and characters, and follow client file naming conventions. Actively process and pre-process props and environments for unannounced Netflix film, submit assets for quality checks, and action changes based on QC feedback while meeting deliverable deadlines. Operate proprietary scanning hardware on location to scan props and characters using photogrammetry and LIDAR, and liaise with VFX leadership, clients, and actors on set. Assist with scan technician duties for unannounced Netflix and unannounced Amazon MGM productions, including remote collaboration with teams in Vancouver and other Australian states using remote access tools.
Event & Industry Representative (Volunteer) at PlaySide Studios – Gamescom (Australian Business Pavilion)
January 1, 2024 - January 1, 2024Represented PlaySide Studios and IGDA at Gamescom in Cologne, Germany, within the Australian Business Pavilion. Assisted executives in showcasing new game titles to industry professionals and the public. Provided public-facing support by answering questions, demonstrating gameplay, and ensuring a smooth attendee experience at the booth. Facilitated networking by directing interested stakeholders to the appropriate representatives. Demonstrated strong communication, stakeholder engagement, and adaptability in a fast-paced international event setting.
Lead 3D Artist, Game Producer, Environment Artist at Simulated Studio Environment Capstone Project – Artemis
January 1, 2024 - January 1, 2024Developed a pre-production project plan including art slices and a detailed style guide to ensure visual consistency. Led production and implementation of 3D assets, textures, and materials based on references and 2D concept art while adhering to a unified style guide and art documentation. Created and managed Trello and ShotGrid boards for efficient task assignment and workflow tracking, and facilitated weekly sprint reviews and team meetings using agile principles to keep progress on track. Modeled, textured, and implemented key assets into Unreal Engine, optimized Unreal environments for performance, sculpted landscapes, and improved visual fidelity. Co-developed a vertical slice through iterative testing and feedback from producers and playtesting sessions.
3D Artist / Texture Artist at Griffith 24 Hour Game Jam (Project)
January 1, 2024 - January 1, 2024Led 3D art production to ensure assets aligned with the project vision and were delivered within a 24-hour deadline. Optimised pre-existing 3D assets and created new textures to meet the game’s visual standards. Collaborated with the team to assign roles according to skill sets and maximize efficiency. Developed a project plan with achievable milestones to maintain adherence to pipelines and delivery requirements.
3D Artist / Texture Artist at Brisbane Winter Game Jam (Project)
January 1, 2023 - January 1, 2023Modeled low-poly, stylized 3D assets aligned with the game’s artistic vision and theme. Created stylised textures using Non-Photorealistic Rendering (NPR) workflows in Substance Painter. Implemented stylized assets into Unity to ensure consistent integration within the game environment. Used Trello for project management and task allocation, managed deadlines and priorities to deliver high-quality assets within seven days, and collaborated remotely using Discord for meetings and communication.
Education
Bachelor of Games Design (CGI) at Griffith University
January 1, 2022 - January 1, 2025Diploma of Interactive & Digital Games at TAFE QLD
January 1, 2021 - January 1, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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