I am a 3D artist with a proven track record in the 3D industry, and I am always seeking opportunities to contribute my talents to innovative, immersive projects. I am known for my attention to detail and commitment to delivering visually stunning 3D graphics and animations, and I strive to elevate every creative project through technical excellence and artistic expression.

Dotun Akinlabi

I am a 3D artist with a proven track record in the 3D industry, and I am always seeking opportunities to contribute my talents to innovative, immersive projects. I am known for my attention to detail and commitment to delivering visually stunning 3D graphics and animations, and I strive to elevate every creative project through technical excellence and artistic expression.

Available to hire

I am a 3D artist with a proven track record in the 3D industry, and I am always seeking opportunities to contribute my talents to innovative, immersive projects.

I am known for my attention to detail and commitment to delivering visually stunning 3D graphics and animations, and I strive to elevate every creative project through technical excellence and artistic expression.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at Immersive International
August 1, 2024 - December 31, 2024
Worked full-time on a high-profile immersive experience project, creating detailed 3D environments, props, and visual elements that aligned with the project's artistic direction. Collaborated remotely with a multidisciplinary team to deliver production-ready assets on tight deadlines and ensured assets were optimized for performance and compatibility with interactive platforms.
3D Artist at Relish Studios
May 1, 2022 - May 31, 2023
Designed and developed low-poly and high-poly 3D characters and environments for Unity-based games. Performed UV unwrapping and texturing using Maya and Substance Painter. Collaborated with animators and developers to implement FX and lighting for immersive gameplay, created shaders, and optimized 3D scenes for game engine integration.
Content Designer at Autodesk
January 1, 2022 - April 30, 2022
Developed 3D learning content and visuals for Maya and 3DsMax documentation. Created promotional graphics and technical documentation for new software features. Collaborated with engineers and designers to improve clarity in software documentation.
3D Character Artist at Light Cooperation Studio
January 1, 2021 - December 31, 2021
Produced all character models for a stylized mobile game project following concept art direction. Handled UV unwrapping, texturing, and surfacing with Maya, Substance Painter, and Photoshop. Collaborated closely with 2D and 3D teams to deliver high-quality, game-ready assets.
Freelance 3D Artist at Immersive International
December 1, 2024 - October 15, 2025
Worked as a full-time freelance 3D artist on a high-profile immersive experience project. Created detailed 3D environments, props, and visual elements that matched the artistic direction of the project. Collaborated remotely with a multidisciplinary team to deliver production-ready assets under tight timelines. Ensured assets were optimized for performance and compatibility with interactive platforms.
3D Artist at Relish Studios
May 1, 2023 - October 15, 2025
Designed and developed low-poly and high-poly 3D characters and environments for Unity-based games. UV unwrapped and textured characters, props, and environments using Maya and Substance Painter. Worked with animators and developers to implement FX and lighting for immersive gameplay. Created a variety of shaders and optimized 3D scenes for game engine integration.
Content Designer at Autodesk
April 1, 2022 - October 15, 2025
Developed 3D learning content and visuals for Maya and 3DsMax documentation. Created promotional graphics and technical documentation for new feature rollouts. Collaborated with engineers and designers to enhance software documentation clarity.
3D Character Artist at Light Cooperation Studio
December 1, 2021 - October 15, 2025
Produced all character models for a stylized mobile game project based on concept art direction. Handled UV unwrapping, texturing, and surfacing using Maya, Substance Painter, and Photoshop. Worked closely with both 2D and 3D teams to deliver high-quality, game-ready assets.

Education

Diploma at Algonquin College
September 1, 2017 - December 31, 2020
Computer Science Diploma at Algonquin College
September 1, 2017 - December 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet