Hi, I'm Jimmy, a Sydney-based Game Developer specializing in Unity and C#. With a Bachelor of Game Design and Development from Macquarie University, I excel at partnering with artists and creators to turn their visual concepts into highly polished, playable games. I have a proven track record of delivering end-to-end projects. Recently, I was the Programmer for a 2.5D action game officially selected for the SXSW Sydney student games showcase, and I developed the systems for a title that won the Judges' Award at the MACS & MAGE Game Jam. I have strong experience in 2D/2.5D mechanics, UI/UX implementation, and rapid prototyping. Because I have a background in both programming and design, I speak the same language as visual artists. I know how to handle assets, manage clean GitHub pipelines, and write functional code that perfectly captures the intended "game feel." If you have the art and the vision, I have the technical skills to bring it to life!

Jimmy Zhang

Hi, I'm Jimmy, a Sydney-based Game Developer specializing in Unity and C#. With a Bachelor of Game Design and Development from Macquarie University, I excel at partnering with artists and creators to turn their visual concepts into highly polished, playable games. I have a proven track record of delivering end-to-end projects. Recently, I was the Programmer for a 2.5D action game officially selected for the SXSW Sydney student games showcase, and I developed the systems for a title that won the Judges' Award at the MACS & MAGE Game Jam. I have strong experience in 2D/2.5D mechanics, UI/UX implementation, and rapid prototyping. Because I have a background in both programming and design, I speak the same language as visual artists. I know how to handle assets, manage clean GitHub pipelines, and write functional code that perfectly captures the intended "game feel." If you have the art and the vision, I have the technical skills to bring it to life!

Available to hire

Hi, I’m Jimmy, a Sydney-based Game Developer specializing in Unity and C#. With a Bachelor of Game Design and Development from Macquarie University, I excel at partnering with artists and creators to turn their visual concepts into highly polished, playable games.

I have a proven track record of delivering end-to-end projects. Recently, I was the Programmer for a 2.5D action game officially selected for the SXSW Sydney student games showcase, and I developed the systems for a title that won the Judges’ Award at the MACS & MAGE Game Jam. I have strong experience in 2D/2.5D mechanics, UI/UX implementation, and rapid prototyping.

Because I have a background in both programming and design, I speak the same language as visual artists. I know how to handle assets, manage clean GitHub pipelines, and write functional code that perfectly captures the intended “game feel.” If you have the art and the vision, I have the technical skills to bring it to life!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Lead 3D Artist / Animator & Programmer at All Knight Games
March 1, 2025 - Present
Developed a released 2.5D co-op action roguelike 'Sword Knight Shield Knight' showcased at the SXSW Sydney student games showcase. Implemented core boss combat mechanics and cooperative systems using Unity and C#. Managed version control via GitHub, handling branching, merging, and resolving scene conflicts to maintain build stability. Conducted iterative playtesting and feedback analysis to refine game feel, difficulty pacing, and player UX.
Junior Game Designer & Artist at Liminal VR
August 1, 2025 - December 1, 2025
Produced VR-optimised assets and handled Unity prefab integration, including colliders and pivots for Cosmic Rally (VR Prototype). Collaborated in a professional studio environment to deliver a playable prototype meeting specific mechanics requirements.
Lead Game Designer at MACS & MAGE Game Jam
April 1, 2026 - Present
Led design and programming efforts for a rapid-prototyping team, establishing the core mechanics and technical architecture that won the Judges’ Award.

Education

Bachelor of Game Design and Development at Macquarie University
January 11, 2030 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment