Game Audio Designer, Technical Sound Designer and Composer with hands-on experience in Unity, Unreal Engine, FMOD and Wwise.
I create immersive audio systems for games — from sound effects and adaptive music to full middleware implementation and gameplay-driven audio logic.
Over the years I’ve worked on indie and multiplayer projects as both a freelancer and Audio Lead, managing small audio teams, organizing production pipelines, directing sound style, and implementing complete in-game audio systems.
My main focus areas:
• Game sound design
• FMOD / Wwise implementation
• Interactive & adaptive music systems
• Audio programming logic
• Unity & Unreal Engine integration
• UI / combat / environmental audio
• Voice processing & mixing
• Foley recording and custom sound creation
I’m comfortable working directly inside the engine, building scalable audio structures, optimizing events, handling parameter-driven systems, and preparing projects for clean integration.
I also work with composers, developers and designers closely to make audio feel like a real gameplay feature — not just background decoration.
Tools I regularly use include:
FMOD, Wwise, Unity, Unreal Engine, Ableton Live, Reaper, iZotope RX, Sound Forge and professional recording equipment for custom sound creation.
Available for:
• Technical audio implementation
• Full game audio production
• Middleware setup
• Audio direction / leadership
• Freelance and long-term collaboration
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I worked as composer and For this game I’ve composed 15 soundtracks of energy heavy metal, deep emotional ambients and epic orchestra. All music was made by me from scratch. I wrote all soundtracks in 1 month. Main music I wrote only in 2 days. I communicated with main game developer and after discussing game mood and all needed references I complete all works within 1 month. I know technical parts of audio in games and that makes process much easier.
My position there - Audio Lead. I worked in game studio with Game designers, 3D artists, Animators, Programmers to create unique music and sound-design for this story horror game. I created dark horror ambients, epic cinematic horror sounds with foley and all sound textures. I created all audio from scratch and all music and sound was implemented by me with FMOD into Unreal Engine 5 with Programmers. I’m good in communication with Programmers, Game Designers, 3D Artists, Animators and I always had job done before deadlines.
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