Game Audio Designer, Technical Sound Designer and Composer with hands-on experience in Unity, Unreal Engine, FMOD and Wwise. I create immersive audio systems for games — from sound effects and adaptive music to full middleware implementation and gameplay-driven audio logic. Over the years I’ve worked on indie and multiplayer projects as both a freelancer and Audio Lead, managing small audio teams, organizing production pipelines, directing sound style, and implementing complete in-game audio systems. My main focus areas: • Game sound design • FMOD / Wwise implementation • Interactive & adaptive music systems • Audio programming logic • Unity & Unreal Engine integration • UI / combat / environmental audio • Voice processing & mixing • Foley recording and custom sound creation I’m comfortable working directly inside the engine, building scalable audio structures, optimizing events, handling parameter-driven systems, and preparing projects for clean integration. I also work with composers, developers and designers closely to make audio feel like a real gameplay feature — not just background decoration. Tools I regularly use include: FMOD, Wwise, Unity, Unreal Engine, Ableton Live, Reaper, iZotope RX, Sound Forge and professional recording equipment for custom sound creation. Available for: • Technical audio implementation • Full game audio production • Middleware setup • Audio direction / leadership • Freelance and long-term collaboration

Dali Rakhimkulov

Game Audio Designer, Technical Sound Designer and Composer with hands-on experience in Unity, Unreal Engine, FMOD and Wwise. I create immersive audio systems for games — from sound effects and adaptive music to full middleware implementation and gameplay-driven audio logic. Over the years I’ve worked on indie and multiplayer projects as both a freelancer and Audio Lead, managing small audio teams, organizing production pipelines, directing sound style, and implementing complete in-game audio systems. My main focus areas: • Game sound design • FMOD / Wwise implementation • Interactive & adaptive music systems • Audio programming logic • Unity & Unreal Engine integration • UI / combat / environmental audio • Voice processing & mixing • Foley recording and custom sound creation I’m comfortable working directly inside the engine, building scalable audio structures, optimizing events, handling parameter-driven systems, and preparing projects for clean integration. I also work with composers, developers and designers closely to make audio feel like a real gameplay feature — not just background decoration. Tools I regularly use include: FMOD, Wwise, Unity, Unreal Engine, Ableton Live, Reaper, iZotope RX, Sound Forge and professional recording equipment for custom sound creation. Available for: • Technical audio implementation • Full game audio production • Middleware setup • Audio direction / leadership • Freelance and long-term collaboration

Available to hire

Game Audio Designer, Technical Sound Designer and Composer with hands-on experience in Unity, Unreal Engine, FMOD and Wwise.

I create immersive audio systems for games — from sound effects and adaptive music to full middleware implementation and gameplay-driven audio logic.

Over the years I’ve worked on indie and multiplayer projects as both a freelancer and Audio Lead, managing small audio teams, organizing production pipelines, directing sound style, and implementing complete in-game audio systems.

My main focus areas:
• Game sound design
• FMOD / Wwise implementation
• Interactive & adaptive music systems
• Audio programming logic
• Unity & Unreal Engine integration
• UI / combat / environmental audio
• Voice processing & mixing
• Foley recording and custom sound creation

I’m comfortable working directly inside the engine, building scalable audio structures, optimizing events, handling parameter-driven systems, and preparing projects for clean integration.

I also work with composers, developers and designers closely to make audio feel like a real gameplay feature — not just background decoration.

Tools I regularly use include:
FMOD, Wwise, Unity, Unreal Engine, Ableton Live, Reaper, iZotope RX, Sound Forge and professional recording equipment for custom sound creation.

Available for:
• Technical audio implementation
• Full game audio production
• Middleware setup
• Audio direction / leadership
• Freelance and long-term collaboration

See more

Language

English
Fluent
Uzbek
Advanced

Work Experience

Audio Lead Produser at UZTELECOM
April 1, 2024 - April 1, 2025
I was an AUDIO LEAD PRODUSER for game studio in Uzbekistan that was making all audio processes for the game including working with Reaper, FMOD and UNREAL ENGINE 5

Education

Bachelor of Science at Gubkin Branch Univercity in Tashkent
September 1, 2021 - July 30, 2025
University of Oil and Gas Industry

Qualifications

Winner of Sound-designers competition in SoVGA (School of Video Game Audio)
August 30, 2023 - September 13, 2023
I won a competition between sound designers all around the world for making sound-design for a game trailer

Industry Experience

Professional Services, Computers & Electronics, Gaming, Media & Entertainment, Software & Internet, Other
    My short Resume
    resume article pdf pitchdeck This is my Short Resume if you want to undestand my skills, how I work, my projects and about myself))
    Huntress of Vale

    I worked as composer and For this game I’ve composed 15 soundtracks of energy heavy metal, deep emotional ambients and epic orchestra. All music was made by me from scratch. I wrote all soundtracks in 1 month. Main music I wrote only in 2 days. I communicated with main game developer and after discussing game mood and all needed references I complete all works within 1 month. I know technical parts of audio in games and that makes process much easier.

    FOUL BLISS

    My position there - Audio Lead. I worked in game studio with Game designers, 3D artists, Animators, Programmers to create unique music and sound-design for this story horror game. I created dark horror ambients, epic cinematic horror sounds with foley and all sound textures. I created all audio from scratch and all music and sound was implemented by me with FMOD into Unreal Engine 5 with Programmers. I’m good in communication with Programmers, Game Designers, 3D Artists, Animators and I always had job done before deadlines.