I'm Damian Lallement, a software engineer with a Master's in Video Game Development (Programming) and a Bachelor's in Video Games (Technical Art). I have a solid understanding of the graphics pipeline, shaders, and production tools, and I enjoy bridging technical and creative teams to deliver immersive experiences. I'm passionate about video games and software development, and I'm eager to apply my skills on innovative projects. I thrive in multidisciplinary environments, value curiosity and problem-solving, and I aim to contribute as a developer who can bridge art and code.

Damian Lallement

I'm Damian Lallement, a software engineer with a Master's in Video Game Development (Programming) and a Bachelor's in Video Games (Technical Art). I have a solid understanding of the graphics pipeline, shaders, and production tools, and I enjoy bridging technical and creative teams to deliver immersive experiences. I'm passionate about video games and software development, and I'm eager to apply my skills on innovative projects. I thrive in multidisciplinary environments, value curiosity and problem-solving, and I aim to contribute as a developer who can bridge art and code.

Available to hire

I’m Damian Lallement, a software engineer with a Master’s in Video Game Development (Programming) and a Bachelor’s in Video Games (Technical Art). I have a solid understanding of the graphics pipeline, shaders, and production tools, and I enjoy bridging technical and creative teams to deliver immersive experiences.

I’m passionate about video games and software development, and I’m eager to apply my skills on innovative projects. I thrive in multidisciplinary environments, value curiosity and problem-solving, and I aim to contribute as a developer who can bridge art and code.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

French
Fluent
English
Advanced

Work Experience

Freelance Graphics Programmer at Dream wall
February 1, 2025 - February 1, 2025
Developed a custom tool for the immersive exhibition Méditerranée 2050. Designed a flocking system to simulate realistic schools of fish.
Freelance Graphics Programmer at Dream wall
July 1, 2024 - July 1, 2024
Designed particle systems and VFX for the interactive installation NEMO, Ocean Splendors. Developed a fish simulation system for background environments.
Freelance Game Developer at Dirty Monitor
February 1, 2024 - February 1, 2024
Developed three interactive mini-games for the installation La Fabrique à Jouets. C++ and Blueprint programming with integration in Touch Designer (Lidar).
Webmaster (Intern) at Cloud Power
February 1, 2020 - February 1, 2020
Set up and customized the website using a CMS (PrestaShop). Created and installed plugins tailored to specific needs. Managed user rights and database administration.

Education

Master's in Video Game Development (Programming) at Haute école Albert Jacquard - Belgium
January 1, 2023 - January 1, 2025
Bachelor's in Video Games (Technical Art) at Haute école Albert Jacquard - Belgium
January 1, 2020 - January 1, 2023
Undergraduate Diploma in Computer Science at IUT de Metz - Université de Lorraine, France
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

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