I'm Daniel Aguiar, a Game Design graduate and Unity Developer with hands-on experience building gameplay systems from the ground up using C# and Unity. I enjoy turning ideas into playable experiences, debugging, playtesting, and iterating to improve stability and polish. I'm currently developing an original indie horror game, taking ownership of player mechanics, enemy AI, 3D asset creation, animation, and ongoing technical problem-solving. I thrive in small teams, value clear communication, and enjoy debugging, playtesting, and refining gameplay through iteration.

Daniel Aguiar

I'm Daniel Aguiar, a Game Design graduate and Unity Developer with hands-on experience building gameplay systems from the ground up using C# and Unity. I enjoy turning ideas into playable experiences, debugging, playtesting, and iterating to improve stability and polish. I'm currently developing an original indie horror game, taking ownership of player mechanics, enemy AI, 3D asset creation, animation, and ongoing technical problem-solving. I thrive in small teams, value clear communication, and enjoy debugging, playtesting, and refining gameplay through iteration.

Available to hire

I’m Daniel Aguiar, a Game Design graduate and Unity Developer with hands-on experience building gameplay systems from the ground up using C# and Unity. I enjoy turning ideas into playable experiences, debugging, playtesting, and iterating to improve stability and polish.

I’m currently developing an original indie horror game, taking ownership of player mechanics, enemy AI, 3D asset creation, animation, and ongoing technical problem-solving. I thrive in small teams, value clear communication, and enjoy debugging, playtesting, and refining gameplay through iteration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Portuguese
Fluent

Work Experience

Sales Assistant at The Vue, Staines
December 1, 2026 - Present
Delivered exceptional customer service, offered personalized recommendations, and assisted in stock management. Processed transactions with accuracy, resolved customer queries, and supported promotional events to drive store performance. Collaborated with teammates to ensure daily tasks were completed efficiently and targets achieved.
Game Developer (Personal project) at Self-initiated project
April 1, 2025 - Present
Building an independent horror game in collaboration with a partner. Responsible for Unity development, C# programming, gameplay systems, bug fixing, and overall project coordination. Designed and implemented player controls and enemy AI behaviours; created 3D assets and animation; used GitHub for source control; contributed to storytelling and world-building; planned milestones and resolved technical challenges.
Unity Developer Intern at AViverse
December 1, 2024 - Present
Currently working as a Unity Developer, focusing on gameplay programming and implementing game mechanics such as player controls, base building and combat systems. Contributed to the forthcoming title Deeper Underground and completed a demo for release on Steam.
Unity Developer Intern at AVimmerse
December 1, 2024 - June 18, 2024
Working as a Unity Developer for AVimmerse, contributed primarily to gameplay programming. Coded key game mechanics including player controls, base building, and the combat system. Participated in the development of a demo for the upcoming game 'Deeper Underground', scheduled for release on Steam.
Team Member at Cineworld, Feltham
November 1, 2024 - July 1, 2025
Awarded Employee of the Month for outstanding performance and reliability. Delivered excellent customer service in a high-pressure environment. Trained and supported new team members to maintain consistent standards. Assisted with technical operations, including digital projector setup and troubleshooting. Managed stock control, deliveries, and inventory records.
Games Engine Bootcamp Participant at Remote
August 1, 2024 - November 1, 2024
Worked in teams to develop game prototypes using Unity. Strengthened skills in C# programming and Unity workflows. Developed collaboration, delegation, and problem-solving abilities in a project-based environment.
Warehouse Operative at GXO Logistics, London
November 1, 2021 - May 1, 2022
Hit and exceeded daily targets. Prepared and packed customer orders accurately, ensuring satisfaction and quality standards. Worked effectively in a fast-paced team environment and maintained stock accuracy.

Education

Bachelor’s Degree at Bournemouth University
September 1, 2018 - August 31, 2021
Level 3 Extended Diploma at Uxbridge College
September 1, 2015 - August 31, 2017
Bachelor’s Degree with First Class Honours in Game Design at Bournemouth University
September 1, 2018 - August 1, 2021
Level 3 Extended Diploma in Games, Animation and VFX Skills (VRQ) at Uxbridge College
September 1, 2015 - August 1, 2017
First class bachelor's degree in game design at Bournemouth University
January 1, 2018 - January 1, 2021
Level 3 Extended Diploma in Games, Animation and VFX Skills (VRQ) at Uxbridge College
January 1, 2015 - January 1, 2017
BTEC Level 3 in IT (QCF) and Music at Barnhill Community High School
January 1, 2013 - January 1, 2014
BTEC Level 2 in Applied Science at Barnhill Community High School
January 1, 2013 - January 1, 2014

Qualifications

Skills City - Games Engine Bootcamp
August 19, 2024 - November 8, 2024
Level 3 Extended Diploma in Games, Animation and VFX Skills (VRQ)
September 1, 2015 - August 1, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics