I am a sound designer, audio engineer, and musician with over a decade of professional experience in recording, mixing, mastering, and sound production.
After graduating in Sound Design and Engineering, I have worked across music, live performance, academia, and the arts, combining technical expertise with a creative approach to audio. My experience includes working as a Sound Design Lecturer at a university, contributing to the AAA blockbuster Kingdom Come: Deliverance II, and performing as an active touring musician.
Drawing on hands-on experience from both the studio and the stage, I bring a practical, collaborative approach to every project. Whether I’m recording, designing immersive soundscapes, mixing, mastering, or solving complex audio challenges, I focus on delivering high-quality results while ensuring clear communication and a positive working relationship throughout the process.
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