Hi, I'm Daniel Stinton. I recently graduated with a First Class Degree with Honours in Games Art from Coventry University, which really helped me sharpen my artistic skills and gain a deep understanding of the entire game production pipeline. I currently work as an Assistant Lecturer at Coventry University, where I get to share my passion for 2D and 3D game art, animation, and design with students, helping them grow and succeed in their creative journeys. When I'm not teaching, I work as a freelance artist, creating concept art and 3D assets for various projects including commercial games. I enjoy collaborating closely with clients to bring their visions to life, always meeting deadlines and ensuring the final artwork exceeds expectations. I’m always eager to learn and explore new creative challenges, combining my technical skills with imagination and communication to make great art happen!

Daniel Stinton

Hi, I'm Daniel Stinton. I recently graduated with a First Class Degree with Honours in Games Art from Coventry University, which really helped me sharpen my artistic skills and gain a deep understanding of the entire game production pipeline. I currently work as an Assistant Lecturer at Coventry University, where I get to share my passion for 2D and 3D game art, animation, and design with students, helping them grow and succeed in their creative journeys. When I'm not teaching, I work as a freelance artist, creating concept art and 3D assets for various projects including commercial games. I enjoy collaborating closely with clients to bring their visions to life, always meeting deadlines and ensuring the final artwork exceeds expectations. I’m always eager to learn and explore new creative challenges, combining my technical skills with imagination and communication to make great art happen!

Available to hire

Hi, I’m Daniel Stinton. I recently graduated with a First Class Degree with Honours in Games Art from Coventry University, which really helped me sharpen my artistic skills and gain a deep understanding of the entire game production pipeline. I currently work as an Assistant Lecturer at Coventry University, where I get to share my passion for 2D and 3D game art, animation, and design with students, helping them grow and succeed in their creative journeys.

When I’m not teaching, I work as a freelance artist, creating concept art and 3D assets for various projects including commercial games. I enjoy collaborating closely with clients to bring their visions to life, always meeting deadlines and ensuring the final artwork exceeds expectations. I’m always eager to learn and explore new creative challenges, combining my technical skills with imagination and communication to make great art happen!

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Language

English
Fluent
Japanese
Intermediate

Work Experience

Assistant Lecturer at Coventry University
September 1, 2023 - June 7, 2024
Developing and implementing structured lesson plans for courses in 2D and 3D Games Art, Animation and Games Design, ensuring alignment with industry standards and student learning outcomes. Providing hands-on guidance and support to students via lectures, demonstrations, and workshops on topics such as concept art, character design, modeling, texturing, UV mapping, and animation techniques for game development, successfully enhancing their skills from 2D concept art through the pipeline to rendering 3D models. Teaching the theoretics of Games Design with frequent discussions and debates on subjective aspects, increasing student attendance rates by 30% and optimising engagement throughout the semester. Working alongside the Creative Technologies Staff to optimise the semester and organise collaborative sessions, emulating a professional production pipeline and increasing the potential of the students.
Freelance Artist at Self-employed
June 1, 2021 - June 7, 2024
Developing concept art and 3D assets for various projects such as potential commercial games (including illustrations, character designs, 2D character animation, background artwork, and promotional materials), successfully meeting tight deadlines (ranging from 2 days to a week) and producing effective artwork for the necessary stage of production. Working closely with clients to understand their vision, goals, and project requirements, aiding in directing the games aesthetic and ensuring deliverables meet or exceed expectations within agreed timelines and budgets. Utilizing industry-standard software tools such as Clip Paint Studio, Blender and Adobe Photoshop to create high-quality artwork efficiently, whilst also allowing for any artwork created to be refined upon feedback and reiterated to better suit the client's artistic vision.

Education

Bachelor of Arts at Coventry University
September 14, 2020 - May 20, 2023
Bachelor of Arts at Coventry University
September 1, 2020 - May 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet