I’m Daniel Ackerley, a writer and designer pursuing my first professional role in game writing or narrative design. My work focuses on quest and branching narrative, dialogue, worldbuilding, and environmental storytelling—balancing player choice and consequence with clear, iterative documentation.
I bring a background in Business Computing alongside experience in customer service and education, which has shaped how I communicate, structure ideas, and collaborate with others. Alongside independent writing, I’ve created original narrative and systems-driven concepts (including a Soulslike inspired by Irish mythology and a sci-fi RPG quest with multiple endings), and I’m excited to apply that mix of storytelling and structured problem-solving to games.
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