I'm a concept artist and illustrator with 15+ years of experience translating ideas into clear, compelling visuals across games, film, and technical industries. I specialize in sci-fi environments, cinematic storytelling, and visual development, blending solid design fundamentals with hands-on production experience in 3D, animation, and rendering. I bring a hybrid mindset: creative exploration grounded in real-world constraints, enabling me to develop ideas that are both imaginative and production-ready. Based in Santiago, Chile, I’m open to remote freelance or full-time roles and excited to collaborate on games, film, and illustration projects.

Daniel Cuchacovich

I'm a concept artist and illustrator with 15+ years of experience translating ideas into clear, compelling visuals across games, film, and technical industries. I specialize in sci-fi environments, cinematic storytelling, and visual development, blending solid design fundamentals with hands-on production experience in 3D, animation, and rendering. I bring a hybrid mindset: creative exploration grounded in real-world constraints, enabling me to develop ideas that are both imaginative and production-ready. Based in Santiago, Chile, I’m open to remote freelance or full-time roles and excited to collaborate on games, film, and illustration projects.

Available to hire

I’m a concept artist and illustrator with 15+ years of experience translating ideas into clear, compelling visuals across games, film, and technical industries. I specialize in sci-fi environments, cinematic storytelling, and visual development, blending solid design fundamentals with hands-on production experience in 3D, animation, and rendering.

I bring a hybrid mindset: creative exploration grounded in real-world constraints, enabling me to develop ideas that are both imaginative and production-ready. Based in Santiago, Chile, I’m open to remote freelance or full-time roles and excited to collaborate on games, film, and illustration projects.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Concept designer at Yagantech
January 1, 2025 - May 5, 2026
Concept Designer at Innovaxxion
May 4, 2012 - May 8, 2024
Senior Visual Designer / Concept Artist at Yagantech
January 1, 2024 - January 1, 2026
Developed visual concepts for engineering systems, using 3D and animation to communicate complex ideas clearly. Created cinematic-style technical animations to validate designs and support decision-making. Worked closely with engineers and stakeholders to translate abstract requirements into visual solutions.
Senior Designer / Simulation & Visualization Lead at Innovaxxion
January 1, 2013 - January 1, 2024
Led visual development and UX direction for mining and simulation platforms. Designed interfaces and visual systems for real-time simulation tools. Produced high-quality visualizations and animations used for training and operational decision-making. Specialized in turning complex systems into intuitive visual experiences.
Concept Designer / 3D Artist at Mechanical Studio
January 1, 2003 - January 1, 2012
Created concept art, 3D models, and visualizations for industrial and commercial clients. Produced presentation visuals and animations for pitches and technical proposals. Developed a strong foundation in design, composition, and visual communication.
Art Director / 3D Artist (Games) at AWE Productions
January 1, 2000 - January 1, 2003
Art Director on Jimmy Neutron: Boy Genius (PC). Led art teams and coordinated asset production under deadlines. Created 3D assets and animations for PC and console titles (PS2).
Concept Artist & Animator at Realm Entertainment
January 1, 1999 - January 1, 2000
Designed characters and vehicles for the 3D film Star Pirates. Worked on modeling, animation, and lip-sync.
Comic Illustrator at Blue Water Productions
January 1, 2008 - January 1, 2009
Illustrated Roger Corman Presents: Black Scorpion. Produced illustrations for educational and interactive content.

Education

B.Sc. Computer Animation at Art Institute of Fort Lauderdale
January 11, 2030 - May 5, 2026
Degree in Design at Pontificia Universidad Católica de Chile
January 11, 2030 - May 5, 2026
B.Sc. Computer Animation at Art Institute of Fort Lauderdale
January 11, 2030 - May 6, 2026
Degree in Design at Pontificia Universidad Católica de Chile
January 11, 2030 - May 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Software & Internet, Education, Professional Services, Gaming
    paper Secuencial art

    This is a project I’m collaborating in as artist

    paper Industrial

    These are examples of collaborative projects were I was in charge of bringing rough ideas and napkin sketches to proper industrial design concepts.