I'm a sound designer who loves building atmosphere, emotion, and storytelling through sound. I've worked across a wide range of audio needs, everything from ambient soundscapes and in-game feedback to one-off moments that give a scene weight or personality. I care a lot about the details, even the ones most people won’t consciously notice. I'm always experimenting, learning, and trying to find the right sound that makes something feel right. You can also look at my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Daniel Hansen

I'm a sound designer who loves building atmosphere, emotion, and storytelling through sound. I've worked across a wide range of audio needs, everything from ambient soundscapes and in-game feedback to one-off moments that give a scene weight or personality. I care a lot about the details, even the ones most people won’t consciously notice. I'm always experimenting, learning, and trying to find the right sound that makes something feel right. You can also look at my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a sound designer who loves building atmosphere, emotion, and storytelling through sound. I’ve worked across a wide range of audio needs, everything from ambient soundscapes and in-game feedback to one-off moments that give a scene weight or personality. I care a lot about the details, even the ones most people won’t consciously notice. I’m always experimenting, learning, and trying to find the right sound that makes something feel right.

You can also look at my portfolio here: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Swedish
Fluent
English
Fluent

Work Experience

Sound Designer at Aurora Punks
June 1, 2025 - Present
As a sound designer at Aurora Punks since June 2025, I create a variety of sound content for projects such as Vessel Of Decay - where I serve as sound designer and technical sound designer, and its release trailers in which I also direct. I compose music and direct trailers for Fortnite collaboration projects like Fortnite X Walking Dead and the Jurassic Survival Boss Fight. Additionally, I have worked as sound designer and music composer on the GB Glace Pinball Machine project and directed trailers for ARK Survival's Necrotic Dominion release, combining music composition with sound design and trailer direction to produce immersive audio-visual experiences.

Education

High School Diploma in Economics and Law at Viktor Rydberg Sundbyberg
January 1, 2019 - January 1, 2022
Game Audio Producer & Sound Design at Audio Production Academy, Stockholm
August 1, 2023 - June 1, 2025
Music Production Program at Viktor Rydberg Sundbyberg Gymnasium, Stockholm
August 1, 2019 - June 1, 2022
Game Audio Producer & Sound Design at Audio Production Academy, Stockholm
August 1, 2023 - June 1, 2025
Music Production Program at Viktor Rydberg Sundbyberg Gymnasium, Stockholm
August 1, 2019 - June 1, 2022
Game Audio Producer & Sound Design at Audio Production Academy, Stockholm
August 1, 2023 - June 1, 2025
Music Production Program at Viktor Rydberg Sundbyberg Gymnasium, Stockholm
August 1, 2019 - June 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Retail, Professional Services, Financial Services, Gaming, Media & Entertainment, Software & Internet