Available to hire
Unity Developer with 3 years of experience building and shipping Android and iOS mobile games. Experienced in gameplay programming, scalable architecture, production pipelines, and backend integrations, with strong production-grade C# skills.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Advanced
Russian
Fluent
Work Experience
Unity Developer at Syndicate Group
April 1, 2025 - May 1, 2026Owned the Unity side of the production pipeline including development, QA, release, and live maintenance. Implemented a reusable Unity project template, reducing development time by 80%. Delivered 30+ hyper-casual games for Android and iOS from project setup through production release. Built configurable gameplay systems and level generation tools enabling new mechanics, balancing, and reskins without changing core gameplay code. Optimized projects for lower-end devices by reducing memory usage, improving asset organization, and minimizing runtime overhead. Created reusable SDK initialization pipeline for Firebase, Appsflyer, and UniWebView to simplify integrations across projects.
Unity Programmer at PlayGenes
December 1, 2024 - February 1, 2025Worked on a live midcore mobile project nearing release, implementing gameplay mechanics, UI features, and production content within an existing codebase. Developed lightweight animation sequencing systems for gameplay events, UI transitions, and visual effects without feature-specific code. Extended and refactored gameplay systems in a large legacy codebase while maintaining compatibility with existing features. Implemented modular UI window architecture to simplify lifecycle management and keep scripts isolated.
Unity Developer (Part-Time) at PinkThing
January 1, 2023 - PresentLed technical development of cross-platform casual, hyper-casual, and puzzle games in collaboration with artists and designers from prototype to release. Implemented gameplay mechanics, progression systems, tutorials, and reward systems, along with reusable UI flows across casual puzzle games. Optimized runtime performance by reducing unnecessary allocations, improving memory usage, and simplifying update-heavy systems (~30%). Built parameterized level generation systems supporting hundreds of configurable levels. Developed ASP.NET Core REST APIs using JWT auth, Entity Framework Core, and PostgreSQL for a cross-platform client-server application. Implemented modular monetization supporting rewarded ads, Unity IAP, and progression. Integrated Firebase Analytics and Remote Config with safe fallbacks to preserve gameplay when online services were unavailable.
Education
Qualifications
Industry Experience
Gaming, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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