Narrative and concept designer focused on storytelling and character-driven worlds across games and YA fantasy. I write scripts for major IPs while preserving each brand’s voice, and I develop concept art and visual storytelling for production-ready results. I lead end-to-end creative workflows—production pipelines, collaboration with artists/animators, and community or marketing growth—delivering bite-sized adaptations and complete worldbuilding for ongoing series.

Daniel Saegeb

Narrative and concept designer focused on storytelling and character-driven worlds across games and YA fantasy. I write scripts for major IPs while preserving each brand’s voice, and I develop concept art and visual storytelling for production-ready results. I lead end-to-end creative workflows—production pipelines, collaboration with artists/animators, and community or marketing growth—delivering bite-sized adaptations and complete worldbuilding for ongoing series.

Available to hire

Narrative and concept designer focused on storytelling and character-driven worlds across games and YA fantasy. I write scripts for major IPs while preserving each brand’s voice, and I develop concept art and visual storytelling for production-ready results.

I lead end-to-end creative workflows—production pipelines, collaboration with artists/animators, and community or marketing growth—delivering bite-sized adaptations and complete worldbuilding for ongoing series.

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Language

English
Fluent
Hebrew (modern)
Fluent
French
Intermediate

Work Experience

Narrative Designer at Spin Master
January 1, 2026 - Present
Wrote scripts for major IPs including PAW Patrol while maintaining each brand’s established tone, characters, and narrative structure. Developed series of bite-sized mini-sodes by adapting full-length episodes into concise, child-friendly stories. Collaborated with animators and concept artists to ensure scripts aligned with educational and production goals.
Concept Art Lecturer at Holon Institute of Technology
January 1, 2025 - Present
Developed and taught an advanced Concept Art course through the lens of visual storytelling for video games. Designed industry-oriented assignments and evaluated student work with feedback as if in a professional environment.
Level Designer at iCy Ghost
January 1, 2024 - January 1, 2025
Designed and built game levels and refined levels created by others according to the game’s narrative and cinematic moments. Produced levels in close collaboration with illustrators, animators, and 3D artists, meeting deadlines and refining the production pipeline.
Writer, Co-Creator at The Dissonant
January 1, 2024 - Present
Created scripts, world, characters, and narrative for an ongoing YA fantasy series. Managed production from concept to publication including recruiting artists, coordinating collaborators, and establishing an efficient production pipeline. Led marketing and community growth reaching thousands of readers through organic promotion.
Concept Artist, Game Designer at Spring Games Ltd
January 1, 2022 - January 1, 2025
Shaped the visual identity of the game Smash Cup from early development, helping establish a cohesive visual language across departments. Designed playable characters including abilities, roles, and stat balance.

Education

Visual Development at Idea Academy, Rome, Italy
September 1, 2019 - July 1, 2020
Fine Arts at École Émile-Cohl, Lyon, France
September 1, 2017 - July 1, 2019
Fine Arts at École Émile-Cohl, Lyon, France
September 1, 2017 - July 1, 2019
Visual Development at Idea Academy, Rome, Italy
September 1, 2019 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment, Non-Profit Organization