16 years of experience, from Feature films to AAA games.

Daniele Mieli

16 years of experience, from Feature films to AAA games.

Available to hire

16 years of experience, from Feature films to AAA games.

Language

Italian
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

Senior 3D Animator at NetEase Games
October 1, 2024 - Present
Senior 3D animator at NetEase Games in Vancouver. Leads delivery of high-quality animation assets and supports gameplay-focused character animation work through collaboration and animation system debugging (Anim Blueprints, Blend Spaces, State machines). Coordinates with art, design, and engineering teams to ensure seamless animation integration, and works with encounter designers to develop appealing attack animations.
Lead Animator at Phoenix Labs
September 1, 2023 - October 1, 2024
Led a team of animators to deliver animation assets while maintaining high quality standards. Developed and maintained animation schedules and coordinated with other departments (art, design, engineering) for seamless integration. Debugged animation blueprints, blend spaces, and state machines; collaborated with encounter designers to create effective and visually appealing attacks. Provided creative direction and mentorship and led by example on quality and efficiency.
Animator at Phoenix Labs
February 1, 2022 - October 1, 2023
Worked as an animator supporting character and gameplay animation needs, contributing production-ready animation assets for games.
PlayStation 3D Animator at PlayStation
September 1, 2021 - February 1, 2022
3D animator working on God of War Ragnarok at PlayStation, contributing to character animation production within a highly skilled team.
AnimSchool animation teacher at AnimSchool
June 1, 2021 - Present
Animation teacher delivering instruction and guidance for animation students, covering character animation principles and practical production workflows.
3D Animator at Electronic Arts (EA)
February 1, 2021 - September 1, 2021
Worked as a 3D animator on character animation and gameplay/choreography animation tasks for EA productions.
3D Animator at Animism Studios
November 1, 2020 - February 1, 2021
Worked as a 3D animator supporting character/game animation production.
Choreo and gameplay animator at FIFA
November 1, 2020 - February 1, 2021
Choreography and gameplay animator for FIFA, supporting character animation that ties into gameplay systems and motion requirements.
Character Animator at ScanlineVFX
August 1, 2016 - November 1, 2020
Character animation work across multiple feature projects, including Justice League, Tomb Raider, Aquaman, Justice League Snyder Cut, Kong vs Godzilla, and others.
Lead Character Animator at Bardel Entertainment
September 1, 2013 - August 1, 2016
Lead character animation responsibilities on multiple productions, supporting high-quality character acting and production workflows.
Character Animator at Sony Pictures Imageworks
January 1, 2013 - April 1, 2013
Character animation work on the Smurfs 2 project, animating hero characters.
Animation Character Animator at Lucasfilm
February 1, 2011 - October 1, 2012
Character animation on the main characters for the Strange Magic project.
Character Animator at Nvizage Animation and Layout
July 1, 2010 - August 1, 2010
Layout and previs work for the feature film X-Men: First Class.
Character Animator at Double Negative
November 1, 2009 - July 1, 2010
Feature film character animation work including Paul and Iron Man 2.
Character Animator at Ilion Animation Studios
July 1, 2008 - April 1, 2009
Animated main characters for the animated feature Planet 51.
Character Animator at MPC
October 1, 2007 - April 1, 2008
Animator on Chronicles of Narnia 2: Prince Caspian, animating horse portions of the Centaurs and animal legs in Minotaurs, Fauns, and Satyrs.
Character Animator at The Moving Picture Company (MPC)
September 1, 2007 - April 1, 2008
Animator on Chronicles of Narnia 2: Prince Caspian, animating horse portions of the Centaurs and animal legs in Minotaurs, Fauns, and Satyrs.
Student (Animation Training) at Academy of Art University (PIxar class program)
January 1, 2007 - May 1, 2007
Completed animation training accepted via demoreel submission with Pixar animation director Bobby Podesta and animator Matt Majers.
2nd Assistant Director, Storyboard Artist at Student 16mm film (Desperation)
January 1, 2004 - May 1, 2004
2nd assistant director on set during production and storyboard artist during pre-production for the student film Desperation.

Education

Bachelor of Fine Arts (BFA), Character Animation at Academy of Art University
January 1, 2002 - January 1, 2007

Qualifications

Accepted through demoreel submission and completed Animation Training with Pixar director Bobby Podesta and animator Matt Majers
January 1, 2007 - May 1, 2007

Industry Experience

Gaming, Media & Entertainment