Sound designer and composer specializing in video games and interactive media. Experienced in designing and implementing interactive audio systems using Unity and Wwise, composing adaptive music, creating sound effects, producing voice-over, and collaborating closely with multidisciplinary teams. Passionate about crafting immersive fantasy worlds—turning gameplay and narrative into emotional, responsive sound through meticulous production, editing, and documentation of the full audio pipeline.

Daniele Gavenait

Sound designer and composer specializing in video games and interactive media. Experienced in designing and implementing interactive audio systems using Unity and Wwise, composing adaptive music, creating sound effects, producing voice-over, and collaborating closely with multidisciplinary teams. Passionate about crafting immersive fantasy worlds—turning gameplay and narrative into emotional, responsive sound through meticulous production, editing, and documentation of the full audio pipeline.

Available to hire

Sound designer and composer specializing in video games and interactive media. Experienced in designing and implementing interactive audio systems using Unity and Wwise, composing adaptive music, creating sound effects, producing voice-over, and collaborating closely with multidisciplinary teams.

Passionate about crafting immersive fantasy worlds—turning gameplay and narrative into emotional, responsive sound through meticulous production, editing, and documentation of the full audio pipeline.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Lithuanian
Fluent

Work Experience

Electronic Music Production Teacher (Independent) at Independent
January 1, 2024 - January 1, 2026
Taught students the basics of Logic Pro X and electronic music composition. Researched how music shapes world-building, emotional engagement, and audience perception in fantasy games and movies. Analyzed soundtracks by Joe Hisaishi, Vangelis, and Daniel Rosenfeld, and discussed modern music production tools including AI-assisted music generation. Created an original animated short with three alternative soundtrack versions and conducted a user survey demonstrating how music influences perceived immersion and the fictional world.
Electronic Music Production Teacher at Independent
January 1, 2024 - January 1, 2026
Taught students the basics of Logic Pro X and electronic music composition. Researched how music shapes world-building, emotional engagement, and audience perception in fantasy games and movies. Analyzed soundtracks by Joe Hisaishi, Vangelis, and Daniel Rosenfeld while discussing modern soundtrack production tools, including AI-assisted music generation. Created an original animated short with three alternative soundtracks and conducted a user-supvey demonstrating how music affects perception and immersion.
Independent Game Developer at Ice Cream Wonderland
January 1, 2024 - Present
Developed and released a solo game project from concept to deployment. Created all music, sound design, visual assets, and 3D models. Implemented gameplay systems and scripting. Managed aspects of production, design, and testing.
Composer at The Legend of Pirates Online
January 1, 2023 - January 1, 2024
Composed the original soundtrack tracks for a video game.
Lead Sound Designer & Music Composer at VR Studio NIEKO
January 1, 2022 - January 1, 2026
Led sound design and music production across multiple games and projects. Designed, recorded, created, and implemented over 500 sound effects. Composed original music. Collaborated with programmers and designers to integrate adaptive music and gameplay-driven audio. Recorded and edited voice-overs and edited trailers for video games.
Composer at Pepi Play
January 1, 2022 - Present
Composed interactive music for a video game.
Lead Sound Designer & Music Composer at IEKO
January 1, 2022 - January 1, 2026
Led sound design and music production across multiple games and projects. Designed, recorded, created, and implemented over 500 sound effects. Composed original music. Collaborated with programmers and designers to integrate adaptive music and gameplay-driven audio. Recorded and edited voice-overs. Edited trailers for video games.
Sound Designer & Composer at Moorland Games Studio
January 1, 2021 - January 1, 2023
Composed original music and designed sound effects for multiple video game projects. Collaborated with development teams to create immersive audio experiences. Produced and delivered interactive-ready audio assets for games.
Composer & Performer at Theatre Production Nowhere
January 1, 2020 - January 1, 2021
Composed and performed original music for a theatrical production.
Composer & Sound Designer at Golem House Studio
January 1, 2020 - January 1, 2021
Created and implemented sound effects for video games. Composed, produced, and implemented 17 original orchestral sound tracks. Assisted with audio integration and asset implementation.

Education

Music Production at Tampere University of Applied Sciences
August 14, 2018 - June 15, 2024
Bachelor’s degree (Media and Arts - Music Production) at Tampere University of Applied Sciences
January 1, 2018 - January 1, 2024
Secondary education (Specialty - Graphic Art) at National M. K. Čiurlionis School of Art
January 1, 2012 - January 1, 2017
Bachelor’s degree (Music Production) at Tampere University of Applied Sciences, Media and Arts
January 1, 2018 - January 1, 2024
Secondary education (Specialty: Graphic Art) at Nacional M. K. Ciurlionis School of Art, Vilnius
January 1, 2012 - January 1, 2017

Qualifications

Bachelor's Degree in Music Production
August 14, 2018 - June 15, 2024

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Computers & Electronics, Professional Services