I’m a 3D product designer and product development consultant with 14+ years of experience developing consumer products, hardware, accessories, electronics, lifestyle goods, and retail-ready product lines. I help founders, startups, and product teams turn sketches, reference images, rough CAD, or early concepts into clean, professional 3D models that are easier to review, refine, prototype, and prepare for manufacturing. My work sits at the intersection of industrial design, CAD development, product strategy, and real-world manufacturing. I can help with early concept modeling, form development, ergonomic refinement, enclosure design, product visualization, component layout, DFM-aware CAD updates, prototype preparation, and design review. I’m especially useful for clients who need more than a decorative 3D model. I consider how the product will be assembled, manufactured, costed, packaged, and presented to investors, suppliers, or internal teams. My background includes consumer electronics, audio hardware, gaming accessories, connected devices, grooming products, soft goods/hard goods, retail displays, and OEM/ODM manufacturing. Services include 3D concept modeling, CAD refinement, product visualization, prototype-ready model development, existing model cleanup, image/sketch-to-3D translation, assembly review, design-for-manufacturing feedback, and supplier-ready design documentation. --- **Employment and project experience** **Senior Designer** Apple Inc. _January 2017 - March 2017_ **UX Designer** Airbnb Inc. _January 2019 - March 2019_

Danielle Phillips

I’m a 3D product designer and product development consultant with 14+ years of experience developing consumer products, hardware, accessories, electronics, lifestyle goods, and retail-ready product lines. I help founders, startups, and product teams turn sketches, reference images, rough CAD, or early concepts into clean, professional 3D models that are easier to review, refine, prototype, and prepare for manufacturing. My work sits at the intersection of industrial design, CAD development, product strategy, and real-world manufacturing. I can help with early concept modeling, form development, ergonomic refinement, enclosure design, product visualization, component layout, DFM-aware CAD updates, prototype preparation, and design review. I’m especially useful for clients who need more than a decorative 3D model. I consider how the product will be assembled, manufactured, costed, packaged, and presented to investors, suppliers, or internal teams. My background includes consumer electronics, audio hardware, gaming accessories, connected devices, grooming products, soft goods/hard goods, retail displays, and OEM/ODM manufacturing. Services include 3D concept modeling, CAD refinement, product visualization, prototype-ready model development, existing model cleanup, image/sketch-to-3D translation, assembly review, design-for-manufacturing feedback, and supplier-ready design documentation. --- **Employment and project experience** **Senior Designer** Apple Inc. _January 2017 - March 2017_ **UX Designer** Airbnb Inc. _January 2019 - March 2019_

Available to hire

I’m a 3D product designer and product development consultant with 14+ years of experience developing consumer products, hardware, accessories, electronics, lifestyle goods, and retail-ready product lines. I help founders, startups, and product teams turn sketches, reference images, rough CAD, or early concepts into clean, professional 3D models that are easier to review, refine, prototype, and prepare for manufacturing.

My work sits at the intersection of industrial design, CAD development, product strategy, and real-world manufacturing. I can help with early concept modeling, form development, ergonomic refinement, enclosure design, product visualization, component layout, DFM-aware CAD updates, prototype preparation, and design review.

I’m especially useful for clients who need more than a decorative 3D model. I consider how the product will be assembled, manufactured, costed, packaged, and presented to investors, suppliers, or internal teams. My background includes consumer electronics, audio hardware, gaming accessories, connected devices, grooming products, soft goods/hard goods, retail displays, and OEM/ODM manufacturing.

Services include 3D concept modeling, CAD refinement, product visualization, prototype-ready model development, existing model cleanup, image/sketch-to-3D translation, assembly review, design-for-manufacturing feedback, and supplier-ready design documentation.

Employment and project experience

Senior Designer Apple Inc.
January 2017 - March 2017

UX Designer Airbnb Inc.
January 2019 - March 2019

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Work Experience

Product Manager at Fender Musical Instruments Corporation
September 14, 2024 - July 20, 2025
• Expanded the entry-level audio roadmap by benchmarking competitors, identifying feature and price gaps, and translating customer and channel requirements into product recommendations. • Advanced six speaker and headphone programs by defining product requirements and coordinating sourcing, quality, packaging, marketing, and OEM launch readiness. • Protected margin and commercial viability by evaluating BOM costs, supplier quotations, retail pricing, competitive positioning, and feature tradeoffs. • Strengthened Amazon-exclusive launches by aligning customer use cases, channel requirements, pricing architecture, manufacturing feasibility, product data, and sales materials.
Product Manager at Naxa Electronics, Inc.
September 18, 2022 - September 8, 2024
• Managed strategy and lifecycle execution across televisions, projectors, tablets, audio products, and rechargeable electronics, including competitive analysis, pricing, forecasting, launch, and EOL planning. • Reduced product-development cycle time by 20% through clearer milestone tracking, earlier risk identification, and stronger coordination across Sales, Sourcing, Quality, Operations, Packaging, and overseas OEM/ODM manufacturers. • Improved retail readiness for Walmart, Amazon, and other channels by coordinating specifications, product data, compliance, packaging, samples, inventory timing, and sales enablement materials.
Product Manager at The House of Marley (FKA Brands, LLC)
April 12, 2021 - August 23, 2022
• Expanded the sustainable accessory portfolio with six charging and cable SKUs by identifying market opportunities, defining product requirements, and leading OEM/ODM execution through launch. • Protected margin and brand positioning by balancing sustainable materials, product performance, BOM cost, packaging, feature scope, and retail price targets. • Strengthened roadmap and launch decisions through competitive benchmarking, price-tier analysis, consumer trends, channel feedback, quality validation, and product performance reviews.
Product Development Manager/Senior Product Designer at Nyko Technologies, Inc.
November 7, 2015 - May 3, 2020
• Generated $5M in Q4 revenue from 12 SKUs developed and delivered within nine months across major gaming platforms and retail channels. • Doubled the SKU portfolio within two years and drove 15–22% category growth by identifying market opportunities, building category roadmaps, and launching differentiated accessory programs. • Improved margins by up to 25% through supplier negotiation, component standardization, specification refinement, BOM optimization, and packaging cost reduction. • Launched more than 60 SKUs by leading global OEM/ODM execution across requirements, prototypes, tooling, validation, quality resolution, packaging, production ramp, sales enablement, and trade-show support.
Product Designer at Mattel, Inc.
January 21, 2014 - April 25, 2014
• Improved early-stage product viability by developing licensed concepts and evaluating customer appeal, technical feasibility, cost targets, and manufacturability with cross-functional teams.
Designer at DreamGEAR, LLC
February 7, 2011 - January 17, 2014
• Commercialized licensed gaming accessories and hardlines by developing consumer electronics and accessory products from concept through manufacturing with overseas OEM suppliers.
Industrial Designer at RO2 Design Studio
January 31, 2010 - April 28, 2011

Education

BFA at Otis College of Art and Design
September 5, 2005 - May 9, 2009
Design Research, Concept Development, Industrial Design, 3D CAD, Prototyping, Materials and Manufacturing, Ergonomics, Packaging, and Presentation
AA at Art Institute of Seattle
October 9, 2000 - December 14, 2002
BFA - Product Design Major at Otis College of Art and Design
September 5, 2005 - May 9, 2009
Design Research, Concept Development, Industrial Design, 3D CAD, Prototyping, Materials and Manufacturing, Ergonomics, Packaging, and Presentation

Qualifications

Adobe Illustrator
January 1, 2005 - August 26, 2026
Adobe Photoshop
January 1, 2005 - August 26, 2026
Keyshot
January 1, 2014 - August 26, 2026
Rhino 3D
January 1, 2005 - August 26, 2026
AutoCAD
August 26, 2000 - August 26, 2026
Solidworks
August 26, 2000 - August 26, 2026
Adobe InDesign
January 1, 2005 - August 26, 2026
Microsoft Excel
January 1, 2005 - August 26, 2026
PivotTables, XLOOKUP/VLOOKUP, formulas, conditional formatting, data validation, charts, cost and margin analysis, sales reporting, SKU tracking, forecasting, and project dashboards
Microsoft PowerPoint
August 26, 2026 - August 26, 2026
Presentation development, Slide Master and templates, product and portfolio presentations, roadmap and timeline visuals, charts and tables, image editing and layout, animations and transitions, executive summaries, and stakeholder presentations
Microsoft PowerPoint
January 1, 2005 - August 26, 2026
Presentation development, Slide Master and templates, product and portfolio presentations, roadmap and timeline visuals, charts and tables, image editing and layout, animations and transitions, executive summaries, and stakeholder presentations

Industry Experience

Gaming, Retail, Consumer Goods, Computers & Electronics, Manufacturing