Senior Concept Artist & Art Lead with over 25 years of GameDev experience, specializing in character, environment, weapon, and prop concept art for AAA and live-service projects. Skilled in visual style development, rapid iteration, and delivering high-quality key art under tight deadlines. Experienced in both hands-on concept work and leading/mentoring art teams. Collaborates closely with Art Directors, producers, and technical teams to establish cohesive visual direction and maintain strong artistic standards across different project scales.

Danila Vlasov

Senior Concept Artist & Art Lead with over 25 years of GameDev experience, specializing in character, environment, weapon, and prop concept art for AAA and live-service projects. Skilled in visual style development, rapid iteration, and delivering high-quality key art under tight deadlines. Experienced in both hands-on concept work and leading/mentoring art teams. Collaborates closely with Art Directors, producers, and technical teams to establish cohesive visual direction and maintain strong artistic standards across different project scales.

Available to hire

Senior Concept Artist & Art Lead with over 25 years of GameDev experience, specializing in character, environment, weapon, and prop concept art for AAA and live-service projects. Skilled in visual style development, rapid iteration, and delivering high-quality key art under tight deadlines.

Experienced in both hands-on concept work and leading/mentoring art teams. Collaborates closely with Art Directors, producers, and technical teams to establish cohesive visual direction and maintain strong artistic standards across different project scales.

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Language

English
Intermediate
Ukrainian
Fluent
Russian
Advanced

Work Experience

Art Director at CoreStar
January 1, 2026 - Present
Created high-quality character, environment, and weapon concepts with a focus on strong visual language. Led and mentored a team while maintaining hands-on concept work and enforcing high artistic standards. Collaborated with Art Directors and producers to develop cohesive visual direction. Produced key art and detailed concepts under tight deadlines. Mentored junior artists and supported efficient team workflows.
Art Director at BrainRocket
June 1, 2024 - December 1, 2025
Produced character, environment, and prop concepts with emphasis on visual quality and consistent style. Led art efforts across multiple projects while contributing hands-on concept work. Worked with Art Directors and producers to define visual direction. Delivered high-quality concepts and key art under tight deadlines and mentored artists to support team development.
Art Director at Onseo
March 1, 2024 - June 1, 2024
Produced concepts and key art for game projects, maintaining a strong focus on visual quality and artistic standards. Delivered high-quality work under tight deadlines while ensuring consistency with project art direction.
Head of Art at Vireye Studio
January 1, 2022 - March 1, 2024
Built and scaled the art department from scratch, including hiring, mentoring, and developing artists, animators, and VFX specialists. Established robust art pipelines, quality control processes, and artistic standards for live-service game production. Managed internal teams and outsourcing vendors to ensure consistent quality and on-time delivery across multiple projects.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment