I’m Danilo Lombardo, a Senior Environment Artist with a focus on Cinematics and Real-Time visuals. I’ve spent 10+ years crafting immersive environments for AAA games, cinematic trailers, and episodic animation, with a strong emphasis on world building, lighting, look development, and atmosphere. I excel at translating concepts into working assets within Unreal Engine and Houdini workflows, collaborating closely with art directors, lighting, and layout teams to deliver high-end visuals for games, film, and streaming content. I’m passionate about lighting, texture, color, and storytelling through environments. I enjoy solving complex pipeline challenges with procedural approaches, building efficient workflows, and pushing cinematic real-time visuals from concept to final render. I thrive in collaborative, fast-paced teams and love sharing knowledge to elevate the overall look and feel of a project.

Danilo Lombardo

I’m Danilo Lombardo, a Senior Environment Artist with a focus on Cinematics and Real-Time visuals. I’ve spent 10+ years crafting immersive environments for AAA games, cinematic trailers, and episodic animation, with a strong emphasis on world building, lighting, look development, and atmosphere. I excel at translating concepts into working assets within Unreal Engine and Houdini workflows, collaborating closely with art directors, lighting, and layout teams to deliver high-end visuals for games, film, and streaming content. I’m passionate about lighting, texture, color, and storytelling through environments. I enjoy solving complex pipeline challenges with procedural approaches, building efficient workflows, and pushing cinematic real-time visuals from concept to final render. I thrive in collaborative, fast-paced teams and love sharing knowledge to elevate the overall look and feel of a project.

Available to hire

I’m Danilo Lombardo, a Senior Environment Artist with a focus on Cinematics and Real-Time visuals. I’ve spent 10+ years crafting immersive environments for AAA games, cinematic trailers, and episodic animation, with a strong emphasis on world building, lighting, look development, and atmosphere. I excel at translating concepts into working assets within Unreal Engine and Houdini workflows, collaborating closely with art directors, lighting, and layout teams to deliver high-end visuals for games, film, and streaming content.

I’m passionate about lighting, texture, color, and storytelling through environments. I enjoy solving complex pipeline challenges with procedural approaches, building efficient workflows, and pushing cinematic real-time visuals from concept to final render. I thrive in collaborative, fast-paced teams and love sharing knowledge to elevate the overall look and feel of a project.

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Language

Italian
Fluent
English
Advanced

Work Experience

CG Generalist (Environment Art focused) at PLAION
October 1, 2024 - Present
Delivered environments and visual assets for high-profile gaming projects, including Metro and Warhammer 40,000: Dawn of War. Collaborated with Art Direction and Visual Experience teams on target visuals and marketing content. Developed environment setups, scene assembly and visual prototypes for production.
Senior Environment TD at DIGIC Pictures
December 1, 2023 - April 1, 2024
Contributed to the Amazon Prime animated anthology 'Secret Level'. Built and refined environments for the 'Honor of Kings' episode. Collaborated with lighting and layout teams to achieve the final cinematic look.
Senior Environment TD at REALTIME UK
March 1, 2019 - October 1, 2023
Created environments and cinematic scenes for AAA game trailers, automotive visualization and TV episodic. Worked on projects including Subnautica: Below Zero, Everwild, Zombie Army 4, Jurassic Park: Survival, Dr. Who. Delivered multiple real-time environments for Codemasters F1 2021 and F1 23 cinematics. Developed internal tools and R&D workflows to improve environment pipelines.
Scene Assembler and Lighter at BLUR Studio
April 1, 2022 - June 1, 2022
Scene assembly and lighting for the Valorant 'Shattered' cinematic trailer. Integrated assets, optimized environment layouts for final rendering, passes setup.
Environment TD at UFX Studios
January 1, 2019 - March 1, 2019
Environment modeling and set dressing for the feature film 'The Ash Lad – In Search of the Golden Castle'.
Environment TD at Goodbye Kansas Studios
March 1, 2018 - June 1, 2018
Produced environments and assets for the Overkill's The Walking Dead cinematic trailer.
Environment TD at AXIS Studios
November 1, 2016 - April 1, 2017
Developed environments and assets for the League of Legends: Wild Magic cinematic trailer, including texturing and shading.
Lighting TD / CG Generalist at Why Worry Production
March 1, 2016 - June 1, 2016
Lighting TD and CG generalist on Independence Day 2: Resurgence, handling set assembly, lighting, shading, UV, texturing, modeling, and passes setup.
Freelance CG Generalist and Environment Artist at Remote
January 1, 2015 - Present
Freelance work contributing to AAA games, cinematic trailers, animated sequences, real-time assets, with specialization in environments, set dressing, and high-quality look development. Projects for multiple clients and features in industry publications.

Education

Diploma at Art High School – Liceo Artistico G. Damiani Almeyda, Palermo, Italy
January 1, 2006 - January 1, 2010
Autodesk 3ds Max Professional Certification at Autodesk
November 1, 2012 - May 4, 2026

Qualifications

Autodesk 3ds Max Professional Certification
November 1, 2012 - May 4, 2026

Industry Experience

Gaming, Media & Entertainment