I’m Danilo Lombardo, a Senior Environment Artist with a focus on Cinematics and Real-Time visuals. I’ve spent 10+ years crafting immersive environments for AAA games, cinematic trailers, and episodic animation, with a strong emphasis on world building, lighting, look development, and atmosphere. I excel at translating concepts into working assets within Unreal Engine and Houdini workflows, collaborating closely with art directors, lighting, and layout teams to deliver high-end visuals for games, film, and streaming content.
I’m passionate about lighting, texture, color, and storytelling through environments. I enjoy solving complex pipeline challenges with procedural approaches, building efficient workflows, and pushing cinematic real-time visuals from concept to final render. I thrive in collaborative, fast-paced teams and love sharing knowledge to elevate the overall look and feel of a project.
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