Hi, I’m Daniel Rodríguez Orozco. I’m a software and art hybrid professional with a B.S. in Computer Science and over three years of game development and 3D animation experience. I enjoy collaborating across disciplines to merge code and art into engaging experiences, from gameplay systems to polished visuals. I’m passionate about user-centric design and UX research, including field testing, data analysis, and iterative design to validate user needs. In multidisciplinary teams I thrive on turning ideas into functional, accessible products. I’m comfortable translating academic or client requirements into gameplay features, UI/UX flows, and robust technical implementations, while keeping a strong eye on performance, cross-browser compatibility, and thoughtful storytelling through interactive media.

Daniel Rodríguez Orozco

Hi, I’m Daniel Rodríguez Orozco. I’m a software and art hybrid professional with a B.S. in Computer Science and over three years of game development and 3D animation experience. I enjoy collaborating across disciplines to merge code and art into engaging experiences, from gameplay systems to polished visuals. I’m passionate about user-centric design and UX research, including field testing, data analysis, and iterative design to validate user needs. In multidisciplinary teams I thrive on turning ideas into functional, accessible products. I’m comfortable translating academic or client requirements into gameplay features, UI/UX flows, and robust technical implementations, while keeping a strong eye on performance, cross-browser compatibility, and thoughtful storytelling through interactive media.

Available to hire

Hi, I’m Daniel Rodríguez Orozco. I’m a software and art hybrid professional with a B.S. in Computer Science and over three years of game development and 3D animation experience. I enjoy collaborating across disciplines to merge code and art into engaging experiences, from gameplay systems to polished visuals. I’m passionate about user-centric design and UX research, including field testing, data analysis, and iterative design to validate user needs.

In multidisciplinary teams I thrive on turning ideas into functional, accessible products. I’m comfortable translating academic or client requirements into gameplay features, UI/UX flows, and robust technical implementations, while keeping a strong eye on performance, cross-browser compatibility, and thoughtful storytelling through interactive media.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Project Lead & Game Developer at Tribunales Amigables
January 1, 2025 - November 1, 2025
Led a multidisciplinary team of 3 to develop a high-quality 2D platformer with 3D aesthetics in Godot, delivering the project in under 8 months. Served as the primary liaison with faculty, translating academic requirements into gameplay features to ensure both educational and design goals were met. Spearheaded web optimization efforts, implementing compression algorithms and reducing asset file sizes to ensure fast load times, proper formatting, and cross-browser compatibility. Conducted usability testing with a target audience of children, gathering feedback to drive iterative improvements and enhance the overall player experience.
Full-Stack Game Developer at UADY / Personal Project
January 1, 2022 - May 1, 2025
Co-created a high-fidelity 3D game in Unreal Engine dedicated to Mayan culture, managing the full development lifecycle: from 3D design and gameplay programming to UI implementation and audio integration. Conducted extensive cultural research to ensure historical authenticity and educational value, co-authoring academic papers on the project’s methodology and impact. Presented at Gran Museo Maya, CONACYT, and UADY, promoting cultural heritage through technology and achieving significant local and national media coverage. Executed usability testing throughout multiple development phases with real users, analyzing feedback to drive iterative design improvements.
Game Developer & UI/UX Implementer at FUSE / People & Technology
January 1, 2024 - June 1, 2024
Developed games and systems in Unreal Engine, collaborating with the software team to deliver projects for various external clients. UI/UX implementation pipeline: designed initial wireframes and high-fidelity prototypes in Figma, and collaborated with graphic designers to implement fully functional interfaces in Unreal Engine (UMG). Programmed a rhythm-based game (Guitar Hero style) for major clients like AT&T, OXXOCEL, and TELCEL, successfully integrating 3D assets into the game logic. Contributed to a roguelike game, establishing the core UX framework and integrating visual assets provided by the design team. Developed immersive mechanics for VR and AR projects, including a target shooting system and a food preparation simulation, ensuring precise interaction and performance.
Freelancer at Self-employed / Freelancer
January 1, 2021 - Present
I developed diverse projects focused on Augmented Reality (AR), 3D modeling, and multimedia content. Created custom Spark AR filters and interactive web experiences with Three.js. My work also encompasses video editing, 2D/3D animation, web motion graphics, and digital compositing for social media.

Education

B.S. in Computer Science at Universidad Autónoma de Yucatán – Facultad de Matemáticas UADY
January 11, 2030 - January 10, 2026
Unity Junior Programmer Pathway at Unity Technologies (Credly Badge)
January 1, 2026 - January 10, 2026
Web Development Fundamentals at IBM Skills (Credly Badge)
January 1, 2025 - January 10, 2026
Master Unreal Engine 4 Desarrollo Videojuegos con Blueprints at Udemy
January 11, 2030 - January 10, 2026

Qualifications

Unity Junior Programmer Pathway
January 1, 2026 - January 10, 2026
Web Development Fundamentals
January 1, 2025 - January 10, 2026
Master Unreal Engine 4 Desarrollo Videojuegos con Blueprints
January 11, 2030 - January 10, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education