I am a 3D character animator able to animate for both, gaming animations and cinematics. I have a complete knowledge of Autodesk Maya and Unreal Engine, and I can also support technical departments with Rigging.

Dario Quarta

I am a 3D character animator able to animate for both, gaming animations and cinematics. I have a complete knowledge of Autodesk Maya and Unreal Engine, and I can also support technical departments with Rigging.

Available to hire

I am a 3D character animator able to animate for both, gaming animations and cinematics.
I have a complete knowledge of Autodesk Maya and Unreal Engine, and I can also support technical departments with Rigging.

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Language

Italian
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Character Animator at TinMob Studio
January 1, 2017 - January 1, 2019
Worked as a character animator specializing in bringing characters to life through detailed animation techniques and collaborative projects. Contributed to various films and games, ensuring high-quality animation and performance.
3D Animator at Inertia Studio
January 1, 2020 - Present
Responsible for creating engaging animations and developing character performances in diverse projects. Collaborated with creative teams to conceptualize ideas and execute high-quality animation.
Character Animator at TinBob Studio
January 1, 2017 - January 1, 2019
Worked as a character animator focusing on cinematic character performances and rigging in Maya.
Junior Technical Animator at Hammerhead Studio
January 1, 2019 - January 1, 2021
Assisted in enhancing and supporting character animations while working on a virtual reality project.
Character Animator at StudioFow
January 1, 2021 - January 1, 2024
Developed keyframe character animations for various cinematic projects.
Character Animator/Rigger at Inertia Studio
January 1, 2024 - Present
Worked on large-format digital billboards and collaborated to enhance visual impact.
Character Animator at Bax Studio
January 1, 2025 - Present
Focused on keyframe animation for loop sequences and rigging.

Education

3D Animation Diploma at CG Spectrum
January 1, 2015 - January 1, 2016
3D Animation at Pragma S.T.A.
January 1, 2012 - January 1, 2013
Advanced 3D Animation Diploma at CG Spectrum
January 1, 2019 - January 1, 2017
Maya Master at Autodesk
January 1, 2011 - January 1, 2010
High School Education at Pragma S.T.A.
January 1, 2004 - January 1, 2009
Advanced 3D Animation Diploma at CG Spectrum
January 1, 2019 - January 1, 2017
Maya Master at Pragma S.T.A.
January 1, 2011 - January 1, 2010
High School Education at Aviation
January 1, 2004 - January 1, 2017

Qualifications

High School Education
January 11, 2030 - February 21, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet