Available to hire
I’m a video game developer with over 11 years of experience in Unreal Engine and 6 years in 3D modeling. I’m passionate about crafting immersive worlds and mechanics that blend innovation, technique, and art.
I’m proficient in the most advanced areas of development: C++, AI, multiplayer networks, realistic physics, modular systems, performance optimization, and VR/AR integration. I’m a perfectionist, creative, and dedicated professional who strives to turn ambitious ideas into solid, fluid, and visually stunning experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Intermediate
Work Experience
Freelance Developer at 株式会社エクリスタ
September 1, 2025 - PresentCurrently collaborating with Japanese studios on simulation and advanced visualization projects in Unreal Engine. Responsibilities include programming and 3D modeling, solving complex technical problems, developing a video playback system inside materials/decals, fixing an automated pedestrian behavior system, and creating 3D models of cultural structures such as Ujigama main hall and worship hall, plus other temples like Takayama Jinja.
Independent Developer at UNITED (Cripto One Event)
August 1, 2024 - March 1, 2025Independent developer who created an exclusive Oculus Quest 3 video game with Hand Tracking for the Cripto One event, experienced by over a thousand attendees. Designed and developed an immersive VR minigame, implemented hand and gesture detection, optimized performance for smooth execution on Quest 3, and performed a live presentation for industry representatives.
Secondary Developer at Alchemist Dream Studios
June 1, 2022 - January 20, 2023Collaborated as a secondary developer on Genetic Operation Die, a large-scale mobile game emphasizing dynamic systems and multiple mini-games. Created mini-games with diverse dynamics, developed parabolic systems and interactive physics, improved structures and optimized a grappling system, developed a tame-creature system with levels and abilities, and designed puzzle mechanics inspired by piano/O Su Mania and slot-machine-like systems.
Lead Developer at Imperial Black Flag
March 20, 2021 - June 20, 2021Led the development of Imperial Black Flag, a third-person naval combat multiplayer video game, demonstrating strong technical and organizational ability within an independent development environment. Designed and programmed the main ship systems and navigation, implemented cannon firing mechanics with physics and animations, developed character movement and animation systems, created an interactive minimap and a character selection system, and built a functional multiplayer system for a smooth, engaging player experience.
Education
Qualifications
Gameplay Video Game Development
January 1, 2023 - January 22, 2026Game Mechanics
January 1, 2023 - January 22, 20263D Modeling
January 1, 2023 - January 22, 2026Game Programming
January 1, 2023 - January 22, 2026NET GAMEZ S.A.S Certificate
September 1, 2023 - January 22, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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