Available to hire
Hi, I’m Darshit Gohel, a dedicated Game Designer with 5+ years of experience crafting engaging casual and puzzle games. I specialize in end-to-end design, level design, live ops planning, and balancing game economies, always with a focus on player delight and sustainable monetization.
I excel at translating analytics into design updates, collaborating with artists, developers, and product teams, and communicating clearly with players. I’m excited to contribute to a forward-thinking studio and help ship games that players love.
Skills
Experience Level
Language
English
Fluent
Work Experience
Senior Game Designer at Arthi Soft
October 1, 2025 - October 1, 2025Led the end-to-end design of casual and puzzle simulation games, focusing on engaging gameplay systems, user-friendly experiences, and monetization balance. Core responsibilities included system design, level design, Live Ops feature planning, and game economy optimization. Collaborated with analytics to evaluate player behavior and KPIs, translating insights into data-driven design updates. Coordinated cross-functional efforts with art, development, and production teams to ensure alignment on gameplay vision, content updates, and long-term player retention.
Game Designer at The App Guruz
September 1, 2022 - September 1, 2022Began game design career by learning fundamentals of gameplay systems, user experience, and player psychology. Contributed to the design and development of a casual cooking simulation game, focusing on core loop, progression, and fun factor. Assisted in level design, economy balancing, and feature prototyping under senior mentorship. Collaborated with developers and artists to refine UI/UX flow, pacing, and overall game feel. Gained hands-on experience creating GDDs, tuning difficulty curves, and integrating user feedback to enhance engagement.
Senior Game Designer at Arthi Soft
September 1, 2022 - October 1, 2025Led end-to-end design for casual and puzzle simulation games, focusing on engaging gameplay systems, user-friendly experiences, and monetization balance. Responsibilities included system design, level design, Live Ops feature planning, and game economy optimization. Collaborated with analytics to evaluate player behavior and KPIs, translating insights into data-driven design updates. Worked cross-functionally with art, development, and production teams to ensure alignment on gameplay vision, content updates, and long-term player retention goals. Achievements include designing and launching multiple Live Ops–driven titles with strong engagement metrics and improved retention. Mentored junior designers in level design principles and data-driven decision making.
Game Designer at The App Guruz
January 1, 2021 - September 1, 2022Began my game design career at The App Guruz by learning the fundamentals of gameplay systems, user experience, and player psychology. Contributed to the design and development of a casual cooking simulation game, focusing on core loop, progression, and fun factor. Assisted in level design, economy balancing, and feature prototyping. Gained hands-on experience in creating game design documents, tuning difficulty curves, and integrating user feedback to enhance engagement. Collaborated closely with developers and artists to refine UI/UX flows, pacing, and overall game feel.
Education
Bachelor of Information Technology at VVP Engineering College
August 1, 2017 - July 1, 2021Bachelor of Information & Technology at V.V.P Engineering College
August 1, 2017 - July 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
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