I am Davide. I am deeply passionate about the world of visual effects (VFX) and computer graphics, believing that graphics are a powerful platform for launching emotions and storytelling. I am a freelance 3D Artist, specialized in hard surface modeling, texturing, and LookDev. My comprehensive skill set also includes lighting, animation, rigging, and compositing, enabling me to oversee the entire project pipeline.

Davide

I am Davide. I am deeply passionate about the world of visual effects (VFX) and computer graphics, believing that graphics are a powerful platform for launching emotions and storytelling. I am a freelance 3D Artist, specialized in hard surface modeling, texturing, and LookDev. My comprehensive skill set also includes lighting, animation, rigging, and compositing, enabling me to oversee the entire project pipeline.

Available to hire

I am Davide. I am deeply passionate about the world of visual effects (VFX) and computer graphics, believing that graphics are a powerful platform for launching emotions and storytelling.
I am a freelance 3D Artist, specialized in hard surface modeling, texturing, and LookDev. My comprehensive skill set also includes lighting, animation, rigging, and compositing, enabling me to oversee the entire project pipeline.

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Experience Level

Expert
Intermediate
Intermediate

Language

Italian
Fluent
English
Advanced

Work Experience

Freelance 3D Artist at Moonscape SRL
January 1, 2019 - Present
External collaboration as freelance in creative & animation studios.
Texturing at MAKEANIMATION
January 1, 2024 - Present
External collaboration as freelance in Texturing; also involved in video editing, project management, feasibility analysis, and skill development through client collaboration.

Education

VFX Course: Particles, Fluids and Destruction (Maya & Fracture FX) at SIDE ACADEMY STUDIOS VERONA
January 1, 2017 - December 31, 2018
3D Computer Graphics Master at SIDE ACADEMY STUDIOS VERONA
January 1, 2017 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    paper Aircraft for Microsoft Flight Simulator

    I’ve contributed to several projects focused on creating custom aircraft for Microsoft Flight Simulator, taking on different responsibilities depending on the scope and needs of each project. In some cases, I oversaw the entire asset creation pipeline — from 3D modeling to UV layout and final texturing — while in others I specialized exclusively in the texturing phase, handling both UV optimization and material development. This range of roles has strengthened my versatility and allowed me to build a refined, production‑ready workflow aimed at delivering high‑quality visual results.