I am a newly graduated Audio Engineer with strong knowledge of Pro Tools and Logic, and I excel at balancing instruments and vocals while shaping frequency balance for clear, impactful mixes. I have hands-on experience with Wwise for game audio, Foley, Sound Design, and ADR/Spotting across academic and real-world projects, and I'm eager to bring creative sound to professional productions.

David Downing

I am a newly graduated Audio Engineer with strong knowledge of Pro Tools and Logic, and I excel at balancing instruments and vocals while shaping frequency balance for clear, impactful mixes. I have hands-on experience with Wwise for game audio, Foley, Sound Design, and ADR/Spotting across academic and real-world projects, and I'm eager to bring creative sound to professional productions.

Available to hire

I am a newly graduated Audio Engineer with strong knowledge of Pro Tools and Logic, and I excel at balancing instruments and vocals while shaping frequency balance for clear, impactful mixes.

I have hands-on experience with Wwise for game audio, Foley, Sound Design, and ADR/Spotting across academic and real-world projects, and I’m eager to bring creative sound to professional productions.

See more

Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Musician at New Journey Christian Center
September 1, 2019 - Present
Serving at church, collaborating with musicians and singers; partnered with the audio team to ensure microphone clarity; directed a music production workshop to foster team skill-sharing and production proficiency.
Music Producer at Music Head Productions
January 1, 2018 - Present
Coordinated with artists on production, performed musical tracks and editing for local artists, and contributed pro bono tracks for events.
Mix Engineer at Project & Portfolio VI, Full Sail University
February 1, 2026 - Present
Examined vocals and instruments to identify primary mixing levels, applied multiband compression for frequency control, researched reference tracks, and leveraged plugins to achieve a polished sound.
Sound Designer at The Blacksmith, Full Sail University
October 1, 2025 - October 1, 2025
Constructed character sounds for enhanced gameplay, created multiple sounds for Wwise integration, and applied sounds to actions for immersive experiences.
Mix Engineer at Dresden, Full Sail University
August 1, 2025 - August 1, 2025
Created ADR session templates in Pro Tools, integrated Foley and SFX to enhance post-production, and coordinated voice-overs to align with scripted lines; mixed Foley, SFX, and ADR in post.
Sound Design at Cartoon Dialog & Foley, Full Sail University
April 1, 2024 - May 1, 2024
Managed spotting sessions for Foley in cartoon video; ensured SFX and dialog precision using SMPTE; engineered session in Logic Pro for dialog, SFX, and Foley.

Education

Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - March 1, 2026
Bachelor of Science in Audio Production (B.S.) at Full Sail University
January 11, 2030 - March 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services