I'm a Junior Technical Artist and Game Developer with hands-on experience in Unreal Engine and Unity, focused on bridging art and programming to create real-time interactive experiences. Experienced in game play systems, shaders, 3D asset creation, animation integration, and UI implementation. Comfortable working across disciplines in small to mid-sized teams and contributing to shipped projects.

David Magalhães

I'm a Junior Technical Artist and Game Developer with hands-on experience in Unreal Engine and Unity, focused on bridging art and programming to create real-time interactive experiences. Experienced in game play systems, shaders, 3D asset creation, animation integration, and UI implementation. Comfortable working across disciplines in small to mid-sized teams and contributing to shipped projects.

Available to hire

I’m a Junior Technical Artist and Game Developer with hands-on experience in Unreal Engine and Unity, focused on bridging art and programming to create real-time interactive experiences.
Experienced in game play systems, shaders, 3D asset creation, animation integration, and UI implementation. Comfortable working across disciplines in small to mid-sized teams and contributing to shipped projects.

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Lead Programmer, Game Designer, 3D & 2D Artist at Night House Evacuation Simulation
January 1, 2024 - January 1, 2024
Developed enemy AI, real-time combat system; designed core gameplay loop; 3D modeling/texturing; created shaders and materials; FMOD integration; UX/UI design; animation programming
Cash and Counter Manager / Warehouse Clerk at Grima Portfolio (May–Nov 2025)
November 30, 2025 - November 30, 2025
Cash management, inventory management, warehouse organization, stock reorganization and transport operations
Programmer / UI Programmer / AI Programmer at Apple Bomb Games
September 30, 2025 - September 30, 2025
UI programming, AI programming, character animation programming
Technical Customer Support
February 28, 2025 - February 28, 2025
Help customers with live stream and account bans, bugs and technical issues.
Lead Programmer, Game Designer, 3D and 2D Artist at Night House Evacuation Simulation
December 31, 2024 - December 31, 2024
Developed enemy AI and real-time combat system for a smooth platform experience; designed core gameplay loop and mechanics; 3D modeling/texturing of environments; created shaders/materials; FMOD and sound integration; animation programming; UX/UI design; 2D art.
Cash and Counter Manager / Warehouse Clerk
November 30, 2025 - November 30, 2025
Cash management, inventory management, warehouse organization and related duties.
Programmer UI/AI programmer at Apple Bomb Games
September 30, 2025 - September 30, 2025
UI programming, AI programming, character animation programming.
Lead Programmer, Game Designer, 3D and 2D Artist at Night House Evacuation Simulation
January 1, 2023 - December 31, 2024
Developed enemy AI and real-time combat systems; designed core gameplay loop and mechanics; implemented 3D/2D art pipelines and integrated sound and animation tooling.
Technical Artist / Game Developer at Eldrisi
January 1, 2022 - December 31, 2023
Developed enemy AI and real-time combat systems; contributed to core gameplay loop design and balancing; created and integrated 3D/2D assets for real-time use; setup materials, shaders, and scene composition; supported animation and audio integration.
Technical Artist / Game Developer at Night House Evacuation Simulation
January 1, 2023 - December 31, 2024
Created and optimized real-time environments for an evacuation simulation; developed materials, shaders, lighting, and visual clarity; integrated animation systems, sound, and UI/UX; supported simulation goals through technical and artistic integration.
Technical Artist / Game Developer at Other Projects
May 1, 2025 - September 1, 2025
Collaborated across disciplines to deliver complete simulations and assets; contributed to core gameplay loops and asset creation for multiple projects including Rig or Mortis, Let's 'Em R.I.P., Blue Impact, Untangled, Duality 3D, Zéda Pátria, Brainless, Grit: Unbound Justice, Extra Smile, Limited Mind, The Other Side, Motor Hurler, and Apple Bomb Games.

Education

Rational Game Design Course at Universidade Lusófona do Porto
January 1, 2020 - January 1, 2023
Multimedia Design Major at Universidade Lusófona do Porto
January 1, 2020 - December 31, 2023
Rational Game Design Course (Act I) at Universidade Lusófona do Porto
January 1, 2021 - December 31, 2021
Bachelor's in Video Game and Multimedia Design at Universidade Lusófona do Porto
January 1, 2020 - December 31, 2023
Rational Game Design Course (Game Creator's Odyssey Act I) at Ubisoft / Universidade Lusófona do Porto
January 1, 2021 - January 19, 2026
Video Games and Multimedia Applications at Universidade Lusófona do Porto
January 1, 2020 - December 31, 2023
Rational Game Design Course (Act I) at Ubisoft / Universidade Lusófona do Porto
January 1, 2021 - December 31, 2021

Qualifications

Rational Game Design Course (Act I)
January 1, 2021 - December 31, 2021
Rational Game Design Course (Act I)
January 1, 2021 - December 31, 2021

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education