Available to hire
I’m a Junior Technical Artist and Game Developer with hands-on experience in Unreal Engine and Unity, focused on bridging art and programming to create real-time interactive experiences.
Experienced in game play systems, shaders, 3D asset creation, animation integration, and UI implementation. Comfortable working across disciplines in small to mid-sized teams and contributing to shipped projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate
Work Experience
Lead Programmer, Game Designer, 3D & 2D Artist at Night House Evacuation Simulation
January 1, 2024 - January 1, 2024Developed enemy AI, real-time combat system; designed core gameplay loop; 3D modeling/texturing; created shaders and materials; FMOD integration; UX/UI design; animation programming
Cash and Counter Manager / Warehouse Clerk at Grima Portfolio (May–Nov 2025)
November 30, 2025 - November 30, 2025Cash management, inventory management, warehouse organization, stock reorganization and transport operations
Programmer / UI Programmer / AI Programmer at Apple Bomb Games
September 30, 2025 - September 30, 2025UI programming, AI programming, character animation programming
Technical Customer Support
February 28, 2025 - February 28, 2025Help customers with live stream and account bans, bugs and technical issues.
Lead Programmer, Game Designer, 3D and 2D Artist at Night House Evacuation Simulation
December 31, 2024 - December 31, 2024Developed enemy AI and real-time combat system for a smooth platform experience; designed core gameplay loop and mechanics; 3D modeling/texturing of environments; created shaders/materials; FMOD and sound integration; animation programming; UX/UI design; 2D art.
Cash and Counter Manager / Warehouse Clerk
November 30, 2025 - November 30, 2025Cash management, inventory management, warehouse organization and related duties.
Programmer UI/AI programmer at Apple Bomb Games
September 30, 2025 - September 30, 2025UI programming, AI programming, character animation programming.
Lead Programmer, Game Designer, 3D and 2D Artist at Night House Evacuation Simulation
January 1, 2023 - December 31, 2024Developed enemy AI and real-time combat systems; designed core gameplay loop and mechanics; implemented 3D/2D art pipelines and integrated sound and animation tooling.
Technical Artist / Game Developer at Eldrisi
January 1, 2022 - December 31, 2023Developed enemy AI and real-time combat systems; contributed to core gameplay loop design and balancing; created and integrated 3D/2D assets for real-time use; setup materials, shaders, and scene composition; supported animation and audio integration.
Technical Artist / Game Developer at Night House Evacuation Simulation
January 1, 2023 - December 31, 2024Created and optimized real-time environments for an evacuation simulation; developed materials, shaders, lighting, and visual clarity; integrated animation systems, sound, and UI/UX; supported simulation goals through technical and artistic integration.
Technical Artist / Game Developer at Other Projects
May 1, 2025 - September 1, 2025Collaborated across disciplines to deliver complete simulations and assets; contributed to core gameplay loops and asset creation for multiple projects including Rig or Mortis, Let's 'Em R.I.P., Blue Impact, Untangled, Duality 3D, Zéda Pátria, Brainless, Grit: Unbound Justice, Extra Smile, Limited Mind, The Other Side, Motor Hurler, and Apple Bomb Games.
Education
Rational Game Design Course at Universidade Lusófona do Porto
January 1, 2020 - January 1, 2023Multimedia Design Major at Universidade Lusófona do Porto
January 1, 2020 - December 31, 2023Rational Game Design Course (Act I) at Universidade Lusófona do Porto
January 1, 2021 - December 31, 2021Bachelor's in Video Game and Multimedia Design at Universidade Lusófona do Porto
January 1, 2020 - December 31, 2023Rational Game Design Course (Game Creator's Odyssey Act I) at Ubisoft / Universidade Lusófona do Porto
January 1, 2021 - January 19, 2026Video Games and Multimedia Applications at Universidade Lusófona do Porto
January 1, 2020 - December 31, 2023Rational Game Design Course (Act I) at Ubisoft / Universidade Lusófona do Porto
January 1, 2021 - December 31, 2021Qualifications
Rational Game Design Course (Act I)
January 1, 2021 - December 31, 2021Rational Game Design Course (Act I)
January 1, 2021 - December 31, 2021Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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