Daviela Estefanía Portillo Guevara

Available to hire

I’m Daviela Estefanía Portillo Guevara, a 3D Character and Asset Artist focused on the full production pipeline:_Website not available.

About

I’m Daviela Estefanía Portillo Guevara, a 3D Character and Asset Artist focused on the full production pipeline:Website not available. Sign in: https://www.twine.net/signup
From organic sculpting and hard-surface modeling to animation-ready retopology, UVs, and production-ready PBR look development. I love building stylized yet detailed characters, fantasy creatures, and hero props that are clean, well-organized, and ready for animation workflows.

I work comfortably across tools and pipelines using Autodesk Maya, Blender, ZBrush, and Adobe Substance 3D, and I enjoy collaborating in studio environments or remote productions to hit deadlines without sacrificing quality. Whether I’m leading a modeling team, translating 2D designs into rig-friendly 3D characters, or polishing final assets for integration, my goal is always the same: deliver high-quality 3D work with strong technical foundations.

  • 1 year's experience
  • Joined November 2026

Industry experience

  • Media & Entertainment
  • Education
  • Professional Services
  • Gaming

Work experience· 6 roles

3D Character & Texture Artist · Freelance 3D Art Studio / IndependentJun 2026 – Present · 6 mos

Deliver custom 3D character models, assets, and advanced PBR texturing for independent clients and digital projects. Manage end-to-end 3D pipelines, ensuring clean topology, optimized UV mapping, and high-fidelity LookDev tailored to client specifications. Collaborate remotely across international pipelines to meet tight production milestones and deliver production-ready assets.

3D Character & Texture Artist (Remote) · Freelance 3D Art Studio / IndependentJun 2026 – Present · 6 mos

Deliver custom 3D character models, assets, and advanced PBR texturing for independent clients and digital projects. Manage end-to-end 3D pipelines, ensuring clean topology, optimized UV mapping, and high-fidelity look development tailored to client specifications. Collaborate remotely across international pipelines to meet tight production milestones and deliver production-ready assets.

3D Modeling Lead & Character/Creature Artist · Tecnológico de Monterrey – “Blood Oath” (3D Animated Short Film)Jan 2026 – Dec 2026 · 1 yr

Led a 3D modeling team to ensure on-time delivery of characters, creatures, and props while enforcing topology standards and production deadlines. Sculpted and modeled fantasy creatures (hero dragon) and main characters, applying hard-surface modeling for armor, cloth simulation techniques for garments, and hair systems. Produced key environment elements and hero props using Autodesk Maya; created PBR textures using Adobe Substance 3D Painter/Designer.

3D Modeling Lead & Character/Creature Artist · Tecnologico de Monterrey – “Blood Oath” (3D Animated Short Film)Jan 2026 – Dec 2026 · 1 yr
3D Artist (Professional Internship) · Gasolina StudioAug 2025 – Dec 2025 · 5 mos
3D Character Artist · Commercial IP Production Collaboration (Bely y Beto)Jan 2025 – Dec 2025 · 1 yr

Education

B.A. in Digital Art · Tecnologico de Monterrey, Campus Monterrey2022 – 2026
B.A. in Digital Art · Tecnológico de Monterrey, Campus Monterrey2022 – 2026

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