Daviela Estefanía Portillo Guevara
I’m Daviela Estefanía Portillo Guevara, a 3D Character and Asset Artist focused on the full production pipeline:_Website not available.
About
I’m Daviela Estefanía Portillo Guevara, a 3D Character and Asset Artist focused on the full production pipeline:Website not available. Sign in: https://www.twine.net/signup
From organic sculpting and hard-surface modeling to animation-ready retopology, UVs, and production-ready PBR look development. I love building stylized yet detailed characters, fantasy creatures, and hero props that are clean, well-organized, and ready for animation workflows.
I work comfortably across tools and pipelines using Autodesk Maya, Blender, ZBrush, and Adobe Substance 3D, and I enjoy collaborating in studio environments or remote productions to hit deadlines without sacrificing quality. Whether I’m leading a modeling team, translating 2D designs into rig-friendly 3D characters, or polishing final assets for integration, my goal is always the same: deliver high-quality 3D work with strong technical foundations.
- 1 year's experience
- Joined November 2026
Skills· 8
Languages
- Spanish; CastilianFluent
- EnglishFluent
Industry experience
- Media & Entertainment
- Education
- Professional Services
- Gaming
Work experience· 6 roles
Deliver custom 3D character models, assets, and advanced PBR texturing for independent clients and digital projects. Manage end-to-end 3D pipelines, ensuring clean topology, optimized UV mapping, and high-fidelity LookDev tailored to client specifications. Collaborate remotely across international pipelines to meet tight production milestones and deliver production-ready assets.
Deliver custom 3D character models, assets, and advanced PBR texturing for independent clients and digital projects. Manage end-to-end 3D pipelines, ensuring clean topology, optimized UV mapping, and high-fidelity look development tailored to client specifications. Collaborate remotely across international pipelines to meet tight production milestones and deliver production-ready assets.
Led a 3D modeling team to ensure on-time delivery of characters, creatures, and props while enforcing topology standards and production deadlines. Sculpted and modeled fantasy creatures (hero dragon) and main characters, applying hard-surface modeling for armor, cloth simulation techniques for garments, and hair systems. Produced key environment elements and hero props using Autodesk Maya; created PBR textures using Adobe Substance 3D Painter/Designer.
Education
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