David Sakhvadze
I am David Sakhvadze, a senior technical 3D Generalist with 10+ years of experience across VFX, animation, and game production. I specialize in Maya, Houdini, FX simulations, crowd systems, and pipeline development.
About
I am David Sakhvadze, a senior technical 3D Generalist with 10+ years of experience across VFX, animation, and game production. I specialize in Maya, Houdini, FX simulations, crowd systems, and pipeline development. I have a proven ability to build scalable workflows, optimize production pipelines, and deliver complex shots under tight deadlines.
I have led cross-discipline teams, created Python-based tools to automate workflows, and driven lighting, rigging, and look development across large-scale productions. I enjoy solving technical challenges and collaborating with artists to deliver high-quality results.
- 15 years' experience
- Joined May 2026
Skills· 8
Languages
- EnglishAdvanced
- RussianFluent
- GeorgianFluent
Industry experience
- Media & Entertainment
Work experience· 4 roles
Worked across FX, Houdini and rendering pipeline in production environment. Implemented character rigging and deformation systems. Built crowd simulation systems for large-scale scene compositions. Developed Python-based tools to automate workflows and improve pipeline efficiency. Executed FX simulations and lighting setups through full pipeline to network rendering.
CGI animation short film 'Geno': Character Modeling, Rigging, CFx Shading and materials, VFX and Cloth simulations; Lighting and Network Rendering.
Art Direction Supervising and Team Management for the Geo-Police video game (Parts I-III); supervised Motion Capture; provided TD Maya Generalist and animation work.
Education
Certifications and awards
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