DS

About

Hello! I’m a multi-disciplinary Environment and Prop Artist based in Tashkent, Uzbekistan, with a track record of delivering optimized, game-ready assets for international clients across game development, film, and product design. I manage end-to-end production pipelines, establish and enforce technical art standards for PBR, LODs, and engine implementation (Unity/Unreal), and translate creative vision into technically sound assets that perform from mobile to cinematic experiences.

I’m proficient in ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity, with a focus on clean topology, efficient UVs, and rigorous QA. Notable highlights include producing all key environment props for a sci‑fi short, leading the Kazakh Carousel cultural attraction project, and contributing to HBO’s The White Lotus, as well as Under Armour product visualization and 3D print-ready jewelry design. I thrive in cross-functional teams and enjoy building production standards that reduce revisions and accelerate delivery while preserving artistic intent.

  • 3 years' experience
  • Joined September 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet

Work experience· 6 roles

3D Production Manager and Generalist · SKILLHUBMay 2025 – Sep 2025 · 5 mos

Managed the end-to-end outsourcing pipeline and directed art teams for international clients in game development, film, and product design, translating creative vision into technically sound assets. Established and enforced technical art standards for PBR, LODs, and engine implementation (Unity/Unreal Engine), ensuring all deliverables met strict performance and visual quality targets for their target platform, from mobile to cinematic. Applied a universal production methodology across projects: high-poly sculpting in ZBrush for creative detail, disciplined by technically perfect low-poly optimization, baking, and PBR texturing in Substance Painter. Produced all key environment props for a sci-fi short film, delivering high-res models for Octane render and performance-optimized versions for real-time pre-viz in Unreal Engine. Managed 3D production for the 'Kazakh Carousel' cultural attraction, creating stylized, culturally authentic models. Directed product visualization projects for U

3D Production Manager and Generalist · SkillHubMay 2025 – Sep 2025 · 5 mos

Managed the end-to-end outsourcing pipeline and directed art teams for international clients in game development, film, and product design, translating creative vision into technically sound assets. Established and enforced technical art standards for PBR, LODs, and engine implementation (Unity/Unreal Engine), ensuring deliverables met performance and visual quality targets for their target platforms, from mobile to cinematic. Applied a universal production methodology across projects; leveraged high-poly sculpting in ZBrush for creative detail, with technically sound low-poly optimization, baking, and PBR texturing in Substance Painter. Produced key environment props for a sci-fi short and high-res models for real-time pre-visualization in Unreal Engine. Led 3D production for the 'Kazakh Carousel' cultural attraction, creating stylized, culturally authentic models. Directed product visualization projects for Under Armour and 3D print-ready jewelry models for Shenzhen Novatech. Impleme

Environment and Prop Artist · WhiteLine VFX StudioJan 2024 – Sep 2025 · 1 yr 9 mos

Executed full game-asset pipeline from high-poly sculpting in ZBrush to low-poly modeling, UV unwrapping, baking in Marmoset Toolbag, and PBR texturing in Substance Painter. Specialized in optimized, game-ready environment assets and hero props with clean topology, efficient UVs, and material authoring to support real-time performance. Developed environmental storytelling through props that enhance world-building. Portfolio highlight: angel sculptures featured in HBO's The White Lotus (Season 2) intro.

Environment and Prop Artist · WhiteLine StudioJan 2024 – Sep 2025 · 1 yr 9 mos
Environment & Prop Artist / 3D Production Manager · White Line FX StudioMar 2023 – Present · 3 yrs 9 mos
Environment & Prop Artist · White Line StudioMar 2023 – Present · 3 yrs 9 mos

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