Hello! I’m a multi-disciplinary Environment and Prop Artist based in Tashkent, Uzbekistan, with a track record of delivering optimized, game-ready assets for international clients across game development, film, and product design. I manage end-to-end production pipelines, establish and enforce technical art standards for PBR, LODs, and engine implementation (Unity/Unreal), and translate creative vision into technically sound assets that perform from mobile to cinematic experiences. I’m proficient in ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity, with a focus on clean topology, efficient UVs, and rigorous QA. Notable highlights include producing all key environment props for a sci‑fi short, leading the Kazakh Carousel cultural attraction project, and contributing to HBO’s The White Lotus, as well as Under Armour product visualization and 3D print-ready jewelry design. I thrive in cross-functional teams and enjoy building production standards that reduce revisions and accelerate delivery while preserving artistic intent.

Davrbek Sadullayev

Hello! I’m a multi-disciplinary Environment and Prop Artist based in Tashkent, Uzbekistan, with a track record of delivering optimized, game-ready assets for international clients across game development, film, and product design. I manage end-to-end production pipelines, establish and enforce technical art standards for PBR, LODs, and engine implementation (Unity/Unreal), and translate creative vision into technically sound assets that perform from mobile to cinematic experiences. I’m proficient in ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity, with a focus on clean topology, efficient UVs, and rigorous QA. Notable highlights include producing all key environment props for a sci‑fi short, leading the Kazakh Carousel cultural attraction project, and contributing to HBO’s The White Lotus, as well as Under Armour product visualization and 3D print-ready jewelry design. I thrive in cross-functional teams and enjoy building production standards that reduce revisions and accelerate delivery while preserving artistic intent.

Available to hire

Hello! I’m a multi-disciplinary Environment and Prop Artist based in Tashkent, Uzbekistan, with a track record of delivering optimized, game-ready assets for international clients across game development, film, and product design. I manage end-to-end production pipelines, establish and enforce technical art standards for PBR, LODs, and engine implementation (Unity/Unreal), and translate creative vision into technically sound assets that perform from mobile to cinematic experiences.

I’m proficient in ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity, with a focus on clean topology, efficient UVs, and rigorous QA. Notable highlights include producing all key environment props for a sci‑fi short, leading the Kazakh Carousel cultural attraction project, and contributing to HBO’s The White Lotus, as well as Under Armour product visualization and 3D print-ready jewelry design. I thrive in cross-functional teams and enjoy building production standards that reduce revisions and accelerate delivery while preserving artistic intent.

See more

Work Experience

Environment & Prop Artist at White Line Studio
March 1, 2023 - Present
Managed outsourcing pipeline for international clients; created environment assets and hero props; established technical art bible for PBR, LODs, and Unity implementation, ensuring visual consistency and performance. Created weapon sets and foliage packs for projects; implemented rigorous topology and bake-quality review processes, reducing revision cycles. Produced key environment props for sci-fi interiors; delivered high-res models for Octane rendering and low-poly versions for real-time pre-visualization in Unreal Engine. Oversaw prop and set-dressing production for animated series, and led 3D production for campaigns and architectural visualizations.
Environment & Prop Artist / 3D Production Manager at White Line FX Studio
March 1, 2023 - Present
Drove the 3D art pipeline for international clients from concept to final delivery; established a technical art bible for PBR, LODs, and Unity implementation; produced weapon sets and foliage packs for Nexus Awakening; delivered high- and low-poly assets for real-time pre-visualization in Unreal Engine; implemented rigorous topology and bake quality review, reducing revision cycles by ~40%; created all key environment props for space ship interiors in a Sci‑Fi short 'Locus'; delivered assets for Octane render; managed prop creation and set-dressing for the animated series Chronicles of Aetheria; led 3D production for Under Armour HOVR Phantom campaign and Kazakh carousel architectural visuals.
Environment and Prop Artist at WhiteLine VFX Studio
January 31, 2024 - September 12, 2025
Executed full game-asset pipeline from high-poly sculpting in ZBrush to low-poly modeling, UV unwrapping, baking in Marmoset Toolbag, and PBR texturing in Substance Painter. Specialized in optimized, game-ready environment assets and hero props with clean topology, efficient UVs, and material authoring to support real-time performance. Developed environmental storytelling through props that enhance world-building. Portfolio highlight: angel sculptures featured in HBO's The White Lotus (Season 2) intro.
3D Production Manager and Generalist at SkillHub
May 1, 2025 - September 12, 2025
Managed the end-to-end outsourcing pipeline and directed art teams for international clients in game development, film, and product design, translating creative vision into technically sound assets. Established and enforced technical art standards for PBR, LODs, and engine implementation (Unity/Unreal Engine), ensuring deliverables met performance and visual quality targets for their target platforms, from mobile to cinematic. Applied a universal production methodology across projects; leveraged high-poly sculpting in ZBrush for creative detail, with technically sound low-poly optimization, baking, and PBR texturing in Substance Painter. Produced key environment props for a sci-fi short and high-res models for real-time pre-visualization in Unreal Engine. Led 3D production for the 'Kazakh Carousel' cultural attraction, creating stylized, culturally authentic models. Directed product visualization projects for Under Armour and 3D print-ready jewelry models for Shenzhen Novatech. Impleme
3D Production Manager and Generalist at SKILLHUB
May 1, 2025 - September 12, 2025
Managed the end-to-end outsourcing pipeline and directed art teams for international clients in game development, film, and product design, translating creative vision into technically sound assets. Established and enforced technical art standards for PBR, LODs, and engine implementation (Unity/Unreal Engine), ensuring all deliverables met strict performance and visual quality targets for their target platform, from mobile to cinematic. Applied a universal production methodology across projects: high-poly sculpting in ZBrush for creative detail, disciplined by technically perfect low-poly optimization, baking, and PBR texturing in Substance Painter. Produced all key environment props for a sci-fi short film, delivering high-res models for Octane render and performance-optimized versions for real-time pre-viz in Unreal Engine. Managed 3D production for the 'Kazakh Carousel' cultural attraction, creating stylized, culturally authentic models. Directed product visualization projects for U
Environment and Prop Artist at WhiteLine Studio
January 1, 2024 - September 12, 2025
Executed the full game-asset pipeline for a 120-episode animated series, from high-poly sculpting to low-poly modeling, UV unwrapping, baking in Marmoset Toolbag, and PBR texturing in Substance Painter. Specialized in creating optimized, game-ready environment assets and hero props, focusing on clean topology, efficient UV layouts, and material authoring to support real-time performance. Developed core expertise in environmental storytelling, designing props that enhanced narrative depth and world-building. Portfolio highlight: Created detailed angel sculptures featured in HBO's The White Lotus (Season 2) main title sequence, demonstrating the ability to deliver assets that meet high-end cinematic production standards.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet