Hello! I’m a multi-disciplinary Environment and Prop Artist based in Tashkent, Uzbekistan, with a track record of delivering optimized, game-ready assets for international clients across game development, film, and product design. I manage end-to-end production pipelines, establish and enforce technical art standards for PBR, LODs, and engine implementation (Unity/Unreal), and translate creative vision into technically sound assets that perform from mobile to cinematic experiences.
I’m proficient in ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity, with a focus on clean topology, efficient UVs, and rigorous QA. Notable highlights include producing all key environment props for a sci‑fi short, leading the Kazakh Carousel cultural attraction project, and contributing to HBO’s The White Lotus, as well as Under Armour product visualization and 3D print-ready jewelry design. I thrive in cross-functional teams and enjoy building production standards that reduce revisions and accelerate delivery while preserving artistic intent.
Skills
Experience Level
Work Experience
Education
Qualifications
Industry Experience
Skills
Experience Level
Hire a 3D Designer
We have the best 3d designer experts on Twine. Hire a 3d designer in Tashkent today.