Hi, I’m Dawson Turska. I combine my passion for design, illustration, and game development to create engaging and innovative online entertainment. I’m pursuing a BS in Animation & Game Design at Kent State University after earning an AAB in Visual Communications and Design from Cuyahoga Community College. I value collaboration, creativity, and challenge, and I aim to deliver high-quality and original results.

Dawson Turska

Hi, I’m Dawson Turska. I combine my passion for design, illustration, and game development to create engaging and innovative online entertainment. I’m pursuing a BS in Animation & Game Design at Kent State University after earning an AAB in Visual Communications and Design from Cuyahoga Community College. I value collaboration, creativity, and challenge, and I aim to deliver high-quality and original results.

Available to hire

Hi, I’m Dawson Turska. I combine my passion for design, illustration, and game development to create engaging and innovative online entertainment.

I’m pursuing a BS in Animation & Game Design at Kent State University after earning an AAB in Visual Communications and Design from Cuyahoga Community College. I value collaboration, creativity, and challenge, and I aim to deliver high-quality and original results.

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Language

English
Fluent

Work Experience

Co-Founder at Dancing Light Productions LLC
August 1, 2023 - Present
Founded by Steven Sagandoy, William Schaeffer, and Dawson Turska, Dancing Light Productions LLC aims to create various forms of online entertainment, primarily revolving around video game development.
Level Designer at Square Table Games
May 1, 2025 - Present
Level Designer for "Soul Spires: Initium"
Lab Technician at Kent State University
August 1, 2023 - May 1, 2025
While monitoring the computer labs of the Animation and Game Design major at Kent State University, I offered help to students currently working on their projects.
Level Design Intern at Pie for Breakfast Studios
May 1, 2024 - July 1, 2024
Familiarized with working within the Unity engine to help build out rooms using the Ferr2D plugin. Notably, the project was showcased in Too Many Games 2024.
Graphic Designer at Gemini Media Group
December 1, 2022 - February 1, 2024
Graphic Designer.
Digital Marketing Associate at DuraTerrain LLC
June 1, 2022 - September 1, 2022
Creating advertisements/illustrations in Photoshop/Illustrator/InDesign, shooting video/photo for marketing/promos, and other miscellaneous tasks, as needed.
High School Intern at GPD Group
January 1, 2018 - May 1, 2018
Corrected technical drawings, and modified spreadsheets. Gained experience in Civil3D and Excel here.

Education

Bachelor of Science - BS, Animation & Game Design at Kent State University
September 1, 2022 - June 1, 2025
Associate's degree, Design and Visual Communications, General at Cuyahoga Community College
September 1, 2020 - December 1, 2021
Architectural and Mechanical Design at Cuyahoga Valley Career Center
January 1, 2016 - January 1, 2018
General Studies at Independence High School
January 1, 2014 - January 1, 2018

Qualifications

Mailchimp Foundations
January 11, 2030 - December 8, 2025
Illustrator 2022 Essential Training
January 1, 2022 - December 8, 2025
InDesign 2022 Essential Training
January 1, 2022 - December 8, 2025
Photoshop 2023 Essential Training
January 1, 2023 - December 8, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Shopkeeper's Tail

    Long ago, Radiant Hills was a bustling, thriving town.

    The passage of time has not been kind, however, with many of it’s populace leaving or overrun by the monsters in the dungeons surrounding it.

    You are the Brave Little Shopkeeper, a mouse who has just finished renovating an old shop in the town.

    Will you be able to help the town of Radiant Hills, and restore it from shambles?


    Shopkeeper’s Tail is a project developed by a group of students as part of the Animation and Game Design Senior Capstone course at Kent State University during the Spring 2025 semester, where after writing a 10-page paper, teams are given roughly 2 months to develop a game to present at the end of the semester.

    As of now, this project is in active development. I oversee 3 design teams operating in design, programming, and art capacities, and alongside that, I write backend systems code to be polished by my programming team, document pipelines for the design/art teams to use, and collaborate w/ external teams for asset production as needed.


    https://www.twine.net/signin

    https://www.twine.net/signin